Only delete ghosts on return to body or unghost
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@@ -1,10 +1,12 @@
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using Content.Server.GameObjects.Components.Observer;
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using System.Timers;
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using Content.Server.GameObjects.Components.Observer;
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using Content.Server.Players;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Timer = Robust.Shared.Timers.Timer;
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namespace Content.Server.Administration
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{
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@@ -27,7 +29,7 @@ namespace Content.Server.Administration
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{
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var visiting = mind.VisitingEntity;
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mind.UnVisit();
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visiting.Delete();
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Timer.Spawn(100, visiting.Delete);
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}
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else
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{
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@@ -50,6 +50,7 @@ namespace Content.Server.GameObjects.Components.Observer
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if (netChannel == null || netChannel == actor.playerSession.ConnectedClient)
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{
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actor.playerSession.ContentData().Mind.UnVisit();
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Timer.Spawn(100, Owner.Delete);
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}
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break;
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case PlayerAttachedMsg msg:
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@@ -58,7 +59,6 @@ namespace Content.Server.GameObjects.Components.Observer
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break;
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case PlayerDetachedMsg msg:
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msg.OldPlayer.VisibilityMask &= ~(int)VisibilityFlags.Ghost;
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Timer.Spawn(100, Owner.Delete);
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break;
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default:
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break;
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@@ -10,6 +10,7 @@ using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Timers;
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namespace Content.Server.Observer
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{
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@@ -37,6 +38,7 @@ namespace Content.Server.Observer
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if (mind.VisitingEntity != null)
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{
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mind.UnVisit();
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Timer.Spawn(100, mind.VisitingEntity.Delete);
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}
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var position = player.AttachedEntity?.Transform.GridPosition ?? IoCManager.Resolve<IGameTicker>().GetObserverSpawnPoint();
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