Only delete ghosts on return to body or unghost
This commit is contained in:
@@ -1,10 +1,12 @@
|
|||||||
using Content.Server.GameObjects.Components.Observer;
|
using System.Timers;
|
||||||
|
using Content.Server.GameObjects.Components.Observer;
|
||||||
using Content.Server.Players;
|
using Content.Server.Players;
|
||||||
using Robust.Server.Interfaces.Console;
|
using Robust.Server.Interfaces.Console;
|
||||||
using Robust.Server.Interfaces.Player;
|
using Robust.Server.Interfaces.Player;
|
||||||
using Robust.Shared.Interfaces.GameObjects;
|
using Robust.Shared.Interfaces.GameObjects;
|
||||||
using Robust.Shared.IoC;
|
using Robust.Shared.IoC;
|
||||||
using Robust.Shared.Map;
|
using Robust.Shared.Map;
|
||||||
|
using Timer = Robust.Shared.Timers.Timer;
|
||||||
|
|
||||||
namespace Content.Server.Administration
|
namespace Content.Server.Administration
|
||||||
{
|
{
|
||||||
@@ -27,7 +29,7 @@ namespace Content.Server.Administration
|
|||||||
{
|
{
|
||||||
var visiting = mind.VisitingEntity;
|
var visiting = mind.VisitingEntity;
|
||||||
mind.UnVisit();
|
mind.UnVisit();
|
||||||
visiting.Delete();
|
Timer.Spawn(100, visiting.Delete);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -50,6 +50,7 @@ namespace Content.Server.GameObjects.Components.Observer
|
|||||||
if (netChannel == null || netChannel == actor.playerSession.ConnectedClient)
|
if (netChannel == null || netChannel == actor.playerSession.ConnectedClient)
|
||||||
{
|
{
|
||||||
actor.playerSession.ContentData().Mind.UnVisit();
|
actor.playerSession.ContentData().Mind.UnVisit();
|
||||||
|
Timer.Spawn(100, Owner.Delete);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case PlayerAttachedMsg msg:
|
case PlayerAttachedMsg msg:
|
||||||
@@ -58,7 +59,6 @@ namespace Content.Server.GameObjects.Components.Observer
|
|||||||
break;
|
break;
|
||||||
case PlayerDetachedMsg msg:
|
case PlayerDetachedMsg msg:
|
||||||
msg.OldPlayer.VisibilityMask &= ~(int)VisibilityFlags.Ghost;
|
msg.OldPlayer.VisibilityMask &= ~(int)VisibilityFlags.Ghost;
|
||||||
Timer.Spawn(100, Owner.Delete);
|
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
|
|||||||
@@ -10,6 +10,7 @@ using Robust.Shared.Interfaces.GameObjects;
|
|||||||
using Robust.Shared.IoC;
|
using Robust.Shared.IoC;
|
||||||
using Robust.Shared.Log;
|
using Robust.Shared.Log;
|
||||||
using Robust.Shared.Map;
|
using Robust.Shared.Map;
|
||||||
|
using Robust.Shared.Timers;
|
||||||
|
|
||||||
namespace Content.Server.Observer
|
namespace Content.Server.Observer
|
||||||
{
|
{
|
||||||
@@ -37,6 +38,7 @@ namespace Content.Server.Observer
|
|||||||
if (mind.VisitingEntity != null)
|
if (mind.VisitingEntity != null)
|
||||||
{
|
{
|
||||||
mind.UnVisit();
|
mind.UnVisit();
|
||||||
|
Timer.Spawn(100, mind.VisitingEntity.Delete);
|
||||||
}
|
}
|
||||||
|
|
||||||
var position = player.AttachedEntity?.Transform.GridPosition ?? IoCManager.Resolve<IGameTicker>().GetObserverSpawnPoint();
|
var position = player.AttachedEntity?.Transform.GridPosition ?? IoCManager.Resolve<IGameTicker>().GetObserverSpawnPoint();
|
||||||
|
|||||||
Reference in New Issue
Block a user