Only delete ghosts on return to body or unghost
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@@ -50,6 +50,7 @@ namespace Content.Server.GameObjects.Components.Observer
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if (netChannel == null || netChannel == actor.playerSession.ConnectedClient)
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{
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actor.playerSession.ContentData().Mind.UnVisit();
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Timer.Spawn(100, Owner.Delete);
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}
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break;
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case PlayerAttachedMsg msg:
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@@ -58,7 +59,6 @@ namespace Content.Server.GameObjects.Components.Observer
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break;
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case PlayerDetachedMsg msg:
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msg.OldPlayer.VisibilityMask &= ~(int)VisibilityFlags.Ghost;
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Timer.Spawn(100, Owner.Delete);
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break;
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default:
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break;
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