Mop & Bucket Behaviour Change (#6193)

This commit is contained in:
Willhelm53
2022-01-22 23:27:22 -06:00
committed by GitHub
parent e179f4983f
commit 02cbadb766
5 changed files with 72 additions and 49 deletions

View File

@@ -3,6 +3,7 @@ using System.Threading.Tasks;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.DoAfter;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Chemistry.Components;
using Content.Shared.FixedPoint;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
@@ -70,11 +71,7 @@ namespace Content.Server.Fluids.Components
return false;
}
if (mopComponent.CurrentVolume == mopComponent.MaxVolume)
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("bucket-component-mop-is-full-message"));
return false;
}
_currentlyUsing.Add(eventArgs.Using);
@@ -92,9 +89,12 @@ namespace Content.Server.Fluids.Components
CurrentVolume <= 0 || !Owner.InRangeUnobstructed(mopComponent.Owner))
return false;
// Top up mops solution given it needs it to annihilate puddles I guess
var transferAmount = FixedPoint2.Min(mopComponent.MaxVolume - mopComponent.CurrentVolume, CurrentVolume);
//Checks if the mop is empty
if(mopComponent.CurrentVolume == 0)
{
// Transfers up to half the mop's available capacity to the mop
// Takes the lower of the mop's available volume and the bucket's current volume.
var transferAmount = FixedPoint2.Min(0.5*mopComponent.AvailableVolume, CurrentVolume);
if (transferAmount == 0)
{
return false;
@@ -107,10 +107,31 @@ namespace Content.Server.Fluids.Components
return false;
}
// Transfer solution from the bucket to the mop
// Owner is the bucket being interacted with. contents is the Solution contained by said bucket.
var solution = solutionsSys.SplitSolution(Owner, contents, transferAmount);
if (!solutionsSys.TryAddSolution(mopComponent.Owner, mopContents, solution))
if (!solutionsSys.TryAddSolution(mopComponent.Owner, mopComponent.MopSolution, solution))
{
return false; //if the attempt fails
}
Owner.PopupMessage(eventArgs.User, Loc.GetString("bucket-component-mop-is-now-wet-message"));
}
else //if mop is not empty
{
//Transfer the mop solution to the bucket
if (mopComponent.MopSolution == null)
return false;
var solutionFromMop = solutionsSys.SplitSolution(mopComponent.Owner, mopComponent.MopSolution, mopComponent.CurrentVolume);
EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solution);
if (!solutionsSys.TryAddSolution(Owner, solution, solutionFromMop))
{
return false; //if the attempt fails
}
Owner.PopupMessage(eventArgs.User, Loc.GetString("bucket-component-mop-is-now-dry-message"));
}
SoundSystem.Play(Filter.Pvs(Owner), _sound.GetSound(), Owner);

View File

@@ -34,6 +34,7 @@ namespace Content.Server.Fluids.Components
/// </summary>
public bool Mopping { get; private set; }
// MopSolution Object stores whatever solution the mop has absorbed.
public Solution? MopSolution
{
get
@@ -43,6 +44,7 @@ namespace Content.Server.Fluids.Components
}
}
// MaxVolume is the Maximum volume the mop can absorb (however, this is defined in janitor.yml)
public FixedPoint2 MaxVolume
{
get => MopSolution?.MaxVolume ?? FixedPoint2.Zero;
@@ -56,8 +58,12 @@ namespace Content.Server.Fluids.Components
}
}
// CurrentVolume is the volume the mop has absorbed.
public FixedPoint2 CurrentVolume => MopSolution?.CurrentVolume ?? FixedPoint2.Zero;
// AvailableVolume is the remaining volume capacity of the mop.
public FixedPoint2 AvailableVolume => MopSolution?.AvailableVolume ?? FixedPoint2.Zero;
// Currently there's a separate amount for pickup and dropoff so
// Picking up a puddle requires multiple clicks
// Dumping in a bucket requires 1 click
@@ -99,11 +105,6 @@ namespace Content.Server.Fluids.Components
return false;
}
if (CurrentVolume <= 0)
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("mop-component-mop-is-dry-message"));
return false;
}
if (eventArgs.Target is not {Valid: true} target)
{
@@ -117,8 +118,15 @@ namespace Content.Server.Fluids.Components
!solutionSystem.TryGetSolution((puddleComponent).Owner, puddleComponent.SolutionName, out var puddleSolution))
return false;
// So if the puddle has 20 units we mop in 2 seconds. Don't just store CurrentVolume given it can change so need to re-calc it anyway.
var doAfterArgs = new DoAfterEventArgs(eventArgs.User, _mopSpeed * puddleSolution.CurrentVolume.Float() / 10.0f,
// if the mop is full
if(AvailableVolume <= 0)
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("mop-component-mop-is-full-message"));
return false;
}
// Mopping duration (aka delay) should scale with PickupAmount and not puddle volume, because we are picking up a constant volume of solution with each click.
var doAfterArgs = new DoAfterEventArgs(eventArgs.User, _mopSpeed * PickupAmount.Float() / 10.0f,
target: target)
{
BreakOnUserMove = true,
@@ -138,30 +146,22 @@ namespace Content.Server.Fluids.Components
FixedPoint2 transferAmount;
// does the puddle actually have reagents? it might not if its a weird cosmetic entity.
if (puddleSolution.TotalVolume == 0)
transferAmount = FixedPoint2.Min(PickupAmount, CurrentVolume);
transferAmount = FixedPoint2.Min(PickupAmount, AvailableVolume);
else
transferAmount = FixedPoint2.Min(PickupAmount, puddleSolution.TotalVolume, CurrentVolume);
transferAmount = FixedPoint2.Min(PickupAmount, puddleSolution.TotalVolume, AvailableVolume);
// is the puddle cleaned?
if (puddleSolution.TotalVolume - transferAmount <= 0)
bool isCleaned = (puddleSolution.TotalVolume - transferAmount <= 0);
// Transfers solution from the puddle to the mop
solutionSystem.TryAddSolution(Owner, contents, solutionSystem.SplitSolution(target, puddleSolution, transferAmount));
if (isCleaned)
{
// deletes the puddle
_entities.DeleteEntity(puddleComponent.Owner);
// After cleaning the puddle, make a new puddle with solution from the mop as a "wet floor". Then evaporate it slowly.
// we do this WITHOUT adding to the existing puddle. Otherwise we have might have water puddles with the vomit sprite.
var splitSolution = solutionSystem.SplitSolution(Owner, contents, transferAmount)
.SplitSolution(ResidueAmount);
spillableSystem.SpillAt(splitSolution, eventArgs.ClickLocation, "PuddleSmear", combine: false);
}
else
{
// remove solution from the puddle
solutionSystem.SplitSolution(target, puddleSolution, transferAmount);
// and from the mop
solutionSystem.SplitSolution(Owner, contents, transferAmount);
}
SoundSystem.Play(Filter.Pvs(Owner), _pickupSound.GetSound(), Owner);
return true;

View File

@@ -1,2 +1,3 @@
bucket-component-bucket-is-empty-message = Bucket is empty
bucket-component-mop-is-full-message = Bucket is full
bucket-component-mop-is-now-wet-message = Mop is now wet
bucket-component-mop-is-now-dry-message = Mop is now dry

View File

@@ -1 +1,2 @@
mop-component-mop-is-dry-message = Mop needs to be wet!
mop-component-mop-is-full-message = Mop is full!

View File

@@ -15,7 +15,7 @@
- type: SolutionContainerManager
solutions:
mop:
maxVol: 10
maxVol: 50
- type: entity
name: mop bucket
@@ -38,7 +38,7 @@
maxVol: 500
reagents:
- ReagentId: Water
Quantity: 500
Quantity: 250 # half-full at roundstart to leave room for puddles
- type: Physics
bodyType: Dynamic
- type: Fixtures