Remove ISpriteComponent (#13458)

This commit is contained in:
metalgearsloth
2023-01-15 13:38:53 +11:00
committed by GitHub
parent cd10d6fb5e
commit 02aef68dff
40 changed files with 66 additions and 66 deletions

View File

@@ -85,7 +85,7 @@ namespace Content.Client.Stack
if (_isComposite
&& _spriteLayers.Count > 0
&& IoCManager.Resolve<IEntityManager>().TryGetComponent<ISpriteComponent?>(entity, out var spriteComponent))
&& IoCManager.Resolve<IEntityManager>().TryGetComponent<SpriteComponent?>(entity, out var spriteComponent))
{
var spritePath = _spritePath ?? spriteComponent.BaseRSI!.Path!;
@@ -104,7 +104,7 @@ namespace Content.Client.Stack
base.OnChangeData(component);
var entities = IoCManager.Resolve<IEntityManager>();
if (entities.TryGetComponent(component.Owner, out ISpriteComponent? spriteComponent))
if (entities.TryGetComponent(component.Owner, out SpriteComponent? spriteComponent))
{
if (_isComposite)
{
@@ -117,7 +117,7 @@ namespace Content.Client.Stack
}
}
private void ProcessOpaqueSprites(AppearanceComponent component, ISpriteComponent spriteComponent)
private void ProcessOpaqueSprites(AppearanceComponent component, SpriteComponent spriteComponent)
{
// Skip processing if no actual
if (!component.TryGetData<int>(StackVisuals.Actual, out var actual)) return;
@@ -130,7 +130,7 @@ namespace Content.Client.Stack
spriteComponent.LayerSetState(IconLayer, _spriteLayers[activeLayer]);
}
private void ProcessCompositeSprites(AppearanceComponent component, ISpriteComponent spriteComponent)
private void ProcessCompositeSprites(AppearanceComponent component, SpriteComponent spriteComponent)
{
// If hidden, don't render any sprites
if (component.TryGetData<bool>(StackVisuals.Hide, out var hide)