NPC refactor (#10122)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
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13
Content.Server/NPC/Systems/NPCPerceptionSystem.cs
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13
Content.Server/NPC/Systems/NPCPerceptionSystem.cs
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namespace Content.Server.NPC.Systems;
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/// <summary>
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/// Handles sight + sounds for NPCs.
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/// </summary>
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public sealed partial class NPCPerceptionSystem : EntitySystem
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{
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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UpdateRecentlyInjected(frameTime);
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}
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}
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