NPC refactor (#10122)

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2022-09-06 00:28:23 +10:00
committed by GitHub
parent 138e328c04
commit 0286b88388
290 changed files with 13842 additions and 5939 deletions

View File

@@ -0,0 +1,35 @@
using Content.Server.Interaction;
using Content.Server.Weapon.Ranged.Systems;
using Content.Shared.CombatMode;
using Content.Shared.Interaction;
using Robust.Shared.Map;
using Robust.Shared.Timing;
namespace Content.Server.NPC.Systems;
/// <summary>
/// Handles combat for NPCs.
/// </summary>
public sealed partial class NPCCombatSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly GunSystem _gun = default!;
[Dependency] private readonly InteractionSystem _interaction = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
public override void Initialize()
{
base.Initialize();
InitializeMelee();
InitializeRanged();
}
public override void Update(float frameTime)
{
base.Update(frameTime);
UpdateMelee(frameTime);
UpdateRanged(frameTime);
}
}