NPC refactor (#10122)

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2022-09-06 00:28:23 +10:00
committed by GitHub
parent 138e328c04
commit 0286b88388
290 changed files with 13842 additions and 5939 deletions

View File

@@ -0,0 +1,36 @@
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators;
/// <summary>
/// Waits the specified amount of time. Removes the key when finished.
/// </summary>
public sealed class WaitOperator : HTNOperator
{
/// <summary>
/// Blackboard key for the time we'll wait for.
/// </summary>
[ViewVariables, DataField("key", required: true)] public string Key = string.Empty;
public override HTNOperatorStatus Update(NPCBlackboard blackboard, float frameTime)
{
if (!blackboard.TryGetValue<float>(Key, out var timer))
{
return HTNOperatorStatus.Finished;
}
timer -= frameTime;
blackboard.SetValue(Key, timer);
return timer <= 0f ? HTNOperatorStatus.Finished : HTNOperatorStatus.Continuing;
}
public override void Shutdown(NPCBlackboard blackboard, HTNOperatorStatus status)
{
base.Shutdown(blackboard, status);
// The replacement plan may want this value so only dump it if we're successful.
if (status != HTNOperatorStatus.BetterPlan)
{
blackboard.Remove<float>(Key);
}
}
}