NPC refactor (#10122)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
@@ -0,0 +1,64 @@
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Chemistry.Components.SolutionManager;
|
||||
using Content.Server.NPC.Components;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.MobState.Components;
|
||||
|
||||
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Specific;
|
||||
|
||||
public sealed class PickNearbyInjectableOperator : HTNOperator
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entManager = default!;
|
||||
private EntityLookupSystem _lookup = default!;
|
||||
|
||||
[ViewVariables, DataField("rangeKey")] public string RangeKey = NPCBlackboard.MedibotInjectRange;
|
||||
|
||||
/// <summary>
|
||||
/// Target entity to inject
|
||||
/// </summary>
|
||||
[ViewVariables, DataField("targetKey", required: true)]
|
||||
public string TargetKey = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// Target entitycoordinates to move to.
|
||||
/// </summary>
|
||||
[ViewVariables, DataField("targetMoveKey", required: true)]
|
||||
public string TargetMoveKey = string.Empty;
|
||||
|
||||
public override void Initialize(IEntitySystemManager sysManager)
|
||||
{
|
||||
base.Initialize(sysManager);
|
||||
_lookup = sysManager.GetEntitySystem<EntityLookupSystem>();
|
||||
}
|
||||
|
||||
public override async Task<(bool Valid, Dictionary<string, object>? Effects)> Plan(NPCBlackboard blackboard)
|
||||
{
|
||||
var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
|
||||
|
||||
if (!blackboard.TryGetValue<float>(RangeKey, out var range))
|
||||
return (false, null);
|
||||
|
||||
var damageQuery = _entManager.GetEntityQuery<DamageableComponent>();
|
||||
var injectQuery = _entManager.GetEntityQuery<InjectableSolutionComponent>();
|
||||
var recentlyInjected = _entManager.GetEntityQuery<NPCRecentlyInjectedComponent>();
|
||||
var mobState = _entManager.GetEntityQuery<MobStateComponent>();
|
||||
|
||||
foreach (var entity in _lookup.GetEntitiesInRange(owner, range))
|
||||
{
|
||||
if (mobState.HasComponent(entity) &&
|
||||
injectQuery.HasComponent(entity) &&
|
||||
damageQuery.TryGetComponent(entity, out var damage) &&
|
||||
damage.TotalDamage > 0 &&
|
||||
!recentlyInjected.HasComponent(entity))
|
||||
{
|
||||
return (true, new Dictionary<string, object>()
|
||||
{
|
||||
{TargetKey, entity},
|
||||
{TargetMoveKey, _entManager.GetComponent<TransformComponent>(entity).Coordinates}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
return (false, null);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user