NPC refactor (#10122)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
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using Content.Server.Chat.Systems;
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namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators;
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public sealed class SpeakOperator : HTNOperator
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{
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private ChatSystem _chat = default!;
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[ViewVariables, DataField("speech", required: true)]
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public string Speech = string.Empty;
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public override void Initialize(IEntitySystemManager sysManager)
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{
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base.Initialize(sysManager);
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_chat = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<ChatSystem>();
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}
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public override HTNOperatorStatus Update(NPCBlackboard blackboard, float frameTime)
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{
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var speaker = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
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_chat.TrySendInGameICMessage(speaker, Loc.GetString(Speech), InGameICChatType.Speak, false);
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return base.Update(blackboard, frameTime);
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}
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}
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