NPC refactor (#10122)

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2022-09-06 00:28:23 +10:00
committed by GitHub
parent 138e328c04
commit 0286b88388
290 changed files with 13842 additions and 5939 deletions

View File

@@ -0,0 +1,25 @@
using Content.Server.Chat.Systems;
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators;
public sealed class SpeakOperator : HTNOperator
{
private ChatSystem _chat = default!;
[ViewVariables, DataField("speech", required: true)]
public string Speech = string.Empty;
public override void Initialize(IEntitySystemManager sysManager)
{
base.Initialize(sysManager);
_chat = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<ChatSystem>();
}
public override HTNOperatorStatus Update(NPCBlackboard blackboard, float frameTime)
{
var speaker = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
_chat.TrySendInGameICMessage(speaker, Loc.GetString(Speech), InGameICChatType.Speak, false);
return base.Update(blackboard, frameTime);
}
}