NPC refactor (#10122)

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2022-09-06 00:28:23 +10:00
committed by GitHub
parent 138e328c04
commit 0286b88388
290 changed files with 13842 additions and 5939 deletions

View File

@@ -0,0 +1,33 @@
using Robust.Shared.Map;
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Melee;
/// <summary>
/// Selects a target for melee.
/// </summary>
public sealed class PickMeleeTargetOperator : NPCCombatOperator
{
protected override float GetRating(NPCBlackboard blackboard, EntityUid uid, EntityUid existingTarget, bool canMove, EntityQuery<TransformComponent> xformQuery)
{
var ourCoordinates = blackboard.GetValueOrDefault<EntityCoordinates>(NPCBlackboard.OwnerCoordinates);
if (!xformQuery.TryGetComponent(uid, out var targetXform))
return -1f;
var targetCoordinates = targetXform.Coordinates;
if (!ourCoordinates.TryDistance(EntManager, targetCoordinates, out var distance))
return -1f;
var rating = 0f;
if (existingTarget == uid)
{
rating += 3f;
}
rating += 1f / distance * 4f;
return rating;
}
}