NPC refactor (#10122)

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2022-09-06 00:28:23 +10:00
committed by GitHub
parent 138e328c04
commit 0286b88388
290 changed files with 13842 additions and 5939 deletions

View File

@@ -0,0 +1,32 @@
using Content.Server.Interaction;
namespace Content.Server.NPC.HTN.Preconditions;
public sealed class TargetInLOSPrecondition : HTNPrecondition
{
private InteractionSystem _interaction = default!;
[ViewVariables, DataField("targetKey")]
public string TargetKey = "CombatTarget";
[ViewVariables, DataField("rangeKey")]
public string RangeKey = "RangeKey";
public override void Initialize(IEntitySystemManager sysManager)
{
base.Initialize(sysManager);
_interaction = sysManager.GetEntitySystem<InteractionSystem>();
}
public override bool IsMet(NPCBlackboard blackboard)
{
var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
if (!blackboard.TryGetValue<EntityUid>(TargetKey, out var target))
return false;
var range = blackboard.GetValueOrDefault<float>(RangeKey);
return _interaction.InRangeUnobstructed(owner, target, range);
}
}