NPC refactor (#10122)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
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26
Content.Server/NPC/Commands/NPCCommand.cs
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26
Content.Server/NPC/Commands/NPCCommand.cs
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using Content.Server.Administration;
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using Content.Server.EUI;
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using Content.Server.NPC.UI;
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using Content.Shared.Administration;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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namespace Content.Server.NPC.Commands;
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[AdminCommand(AdminFlags.Debug)]
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public sealed class NPCCommand : IConsoleCommand
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{
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public string Command => "npc";
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public string Description => "Opens the debug window for NPCs";
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public string Help => $"{Command}";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (shell.Player is not IPlayerSession playerSession)
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{
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return;
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}
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var euiManager = IoCManager.Resolve<EuiManager>();
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euiManager.OpenEui(new NPCEui(), playerSession);
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}
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}
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