NPC refactor (#10122)

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2022-09-06 00:28:23 +10:00
committed by GitHub
parent 138e328c04
commit 0286b88388
290 changed files with 13842 additions and 5939 deletions

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@@ -41,6 +41,9 @@ public sealed class InteractionPopupSystem : EntitySystem
&& !state.IsAlive()) // AND if that state is not Alive (e.g. dead/incapacitated/critical)
return;
// TODO: Should be an attempt event
// TODO: Need to handle pausing with an accumulator.
string msg = ""; // Stores the text to be shown in the popup message
string? sfx = null; // Stores the filepath of the sound to be played