NPC refactor (#10122)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
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@@ -13,7 +13,7 @@ using Robust.Shared.GameStates;
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namespace Content.Server.Buckle.Systems
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{
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[UsedImplicitly]
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internal sealed class BuckleSystem : SharedBuckleSystem
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public sealed class BuckleSystem : SharedBuckleSystem
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{
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public override void Initialize()
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{
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