NPC refactor (#10122)

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2022-09-06 00:28:23 +10:00
committed by GitHub
parent 138e328c04
commit 0286b88388
290 changed files with 13842 additions and 5939 deletions

View File

@@ -0,0 +1,41 @@
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Shared.Enums;
namespace Content.Client.NPC.HTN;
public sealed class HTNOverlay : Overlay
{
private readonly IEntityManager _entManager = default!;
private readonly Font _font = default!;
public override OverlaySpace Space => OverlaySpace.ScreenSpace;
public HTNOverlay(IEntityManager entManager, IResourceCache resourceCache)
{
_entManager = entManager;
_font = new VectorFont(resourceCache.GetResource<FontResource>("/Fonts/NotoSans/NotoSans-Regular.ttf"), 10);
}
protected override void Draw(in OverlayDrawArgs args)
{
if (args.ViewportControl == null)
return;
var handle = args.ScreenHandle;
foreach (var (comp, xform) in _entManager.EntityQuery<HTNComponent, TransformComponent>(true))
{
if (string.IsNullOrEmpty(comp.DebugText) || xform.MapID != args.MapId)
continue;
var worldPos = xform.WorldPosition;
if (!args.WorldAABB.Contains(worldPos))
continue;
var screenPos = args.ViewportControl.WorldToScreen(worldPos);
handle.DrawString(_font, screenPos + new Vector2(0, 10f), comp.DebugText);
}
}
}