virtualize all net ids to reduce net traffic

This commit is contained in:
Tyler Young
2020-06-08 06:31:54 -04:00
parent d724c56d38
commit 027c338c5f
27 changed files with 64 additions and 33 deletions

View File

@@ -12,7 +12,9 @@ namespace Content.Shared.GameObjects.Components
[Serializable, NetSerializable]
protected sealed class HandheldLightComponentState : ComponentState
{
public HandheldLightComponentState(float? charge) : base(ContentNetIDs.HANDHELD_LIGHT)
public override uint NetID => ContentNetIDs.HANDHELD_LIGHT;
public HandheldLightComponentState(float? charge)
{
Charge = charge;
}