virtualize all net ids to reduce net traffic
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@@ -19,8 +19,9 @@ namespace Content.Shared.GameObjects.Components.Mobs
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public class StatusEffectComponentState : ComponentState
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{
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public Dictionary<StatusEffect, string> StatusEffects;
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public override uint NetID => ContentNetIDs.STATUSEFFECTS;
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public StatusEffectComponentState(Dictionary<StatusEffect, string> statusEffects) : base(ContentNetIDs.STATUSEFFECTS)
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public StatusEffectComponentState(Dictionary<StatusEffect, string> statusEffects)
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{
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StatusEffects = statusEffects;
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}
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