Replace MaybeNullWhen(false) with NotNullWhen(true)
This commit is contained in:
@@ -55,7 +55,7 @@ namespace Content.Client.GameObjects.Components.Items
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return Hands.FirstOrDefault(hand => hand.Name == name);
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}
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private bool TryHand(string name, [MaybeNullWhen(false)] out Hand hand)
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private bool TryHand(string name, [NotNullWhen(true)] out Hand? hand)
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{
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return (hand = GetHand(name)) != null;
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}
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@@ -13,7 +13,7 @@ namespace Content.Server.Atmos
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{
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public static class AtmosHelpers
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{
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public static TileAtmosphere GetTileAtmosphere(this EntityCoordinates coordinates, IEntityManager? entityManager = null)
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public static TileAtmosphere? GetTileAtmosphere(this EntityCoordinates coordinates, IEntityManager? entityManager = null)
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{
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entityManager ??= IoCManager.Resolve<IEntityManager>();
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@@ -24,19 +24,19 @@ namespace Content.Server.Atmos
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public static GasMixture? GetTileAir(this EntityCoordinates coordinates, IEntityManager? entityManager = null)
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{
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return coordinates.GetTileAtmosphere(entityManager).Air;
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return coordinates.GetTileAtmosphere(entityManager)?.Air;
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}
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public static bool TryGetTileAtmosphere(this EntityCoordinates coordinates, [MaybeNullWhen(false)] out TileAtmosphere atmosphere)
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public static bool TryGetTileAtmosphere(this EntityCoordinates coordinates, [NotNullWhen(true)] out TileAtmosphere? atmosphere)
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{
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// ReSharper disable once ConditionIsAlwaysTrueOrFalse
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return !Equals(atmosphere = coordinates.GetTileAtmosphere()!, default);
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return !Equals(atmosphere = coordinates.GetTileAtmosphere(), default);
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}
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public static bool TryGetTileAir(this EntityCoordinates coordinates, [MaybeNullWhen(false)] out GasMixture air, IEntityManager? entityManager = null)
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public static bool TryGetTileAir(this EntityCoordinates coordinates, [NotNullWhen(true)] out GasMixture? air, IEntityManager? entityManager = null)
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{
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// ReSharper disable once ConditionIsAlwaysTrueOrFalse
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return !Equals(air = coordinates.GetTileAir(entityManager)!, default);
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return !Equals(air = coordinates.GetTileAir(entityManager), default);
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}
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public static bool IsTileAirProbablySafe(this EntityCoordinates coordinates)
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@@ -56,7 +56,7 @@ namespace Content.Server.Atmos
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return true;
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}
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public static TileAtmosphere GetTileAtmosphere(this Vector2i indices, GridId gridId)
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public static TileAtmosphere? GetTileAtmosphere(this Vector2i indices, GridId gridId)
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{
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var gridAtmos = EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(gridId);
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@@ -69,28 +69,25 @@ namespace Content.Server.Atmos
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}
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public static bool TryGetTileAtmosphere(this Vector2i indices, GridId gridId,
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[MaybeNullWhen(false)] out TileAtmosphere atmosphere)
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[NotNullWhen(true)] out TileAtmosphere? atmosphere)
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{
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// ReSharper disable once ConditionIsAlwaysTrueOrFalse
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return !Equals(atmosphere = indices.GetTileAtmosphere(gridId)!, default);
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return !Equals(atmosphere = indices.GetTileAtmosphere(gridId), default);
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}
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public static bool TryGetTileAir(this Vector2i indices, GridId gridId, [MaybeNullWhen(false)] out GasMixture air)
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public static bool TryGetTileAir(this Vector2i indices, GridId gridId, [NotNullWhen(true)] out GasMixture? air)
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{
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// ReSharper disable once ConditionIsAlwaysTrueOrFalse
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return !Equals(air = indices.GetTileAir(gridId)!, default);
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return !Equals(air = indices.GetTileAir(gridId), default);
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}
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public static bool InvalidateTileAir(this ITransformComponent transform, AtmosphereSystem? atmosSystem = null)
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{
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return InvalidateTileAir(transform.Coordinates, atmosSystem);
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return InvalidateTileAir(transform.Coordinates);
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}
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public static bool InvalidateTileAir(this EntityCoordinates coordinates, AtmosphereSystem? atmosSystem = null, IEntityManager? entityManager = null)
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public static bool InvalidateTileAir(this EntityCoordinates coordinates)
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{
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atmosSystem ??= EntitySystem.Get<AtmosphereSystem>();
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entityManager ??= IoCManager.Resolve<IEntityManager>();
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if (!coordinates.TryGetTileAtmosphere(out var tileAtmos))
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{
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return false;
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@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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#nullable enable
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Atmos;
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using Content.Server.GameObjects.Components.Atmos.Piping;
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using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
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@@ -120,7 +121,7 @@ namespace Content.Server.Atmos
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/// <param name="indices"></param>
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/// <param name="createSpace"></param>
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/// <returns></returns>
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TileAtmosphere GetTile(Vector2i indices, bool createSpace = true);
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TileAtmosphere? GetTile(Vector2i indices, bool createSpace = true);
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/// <summary>
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/// Returns a tile.
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@@ -128,7 +129,7 @@ namespace Content.Server.Atmos
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/// <param name="coordinates"></param>
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/// <param name="createSpace"></param>
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/// <returns></returns>
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TileAtmosphere GetTile(EntityCoordinates coordinates, bool createSpace = true);
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TileAtmosphere? GetTile(EntityCoordinates coordinates, bool createSpace = true);
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/// <summary>
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/// Returns if the tile in question is air-blocked.
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@@ -42,7 +42,7 @@ namespace Content.Server.GameObjects.Components
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/// <param name="utilizing">The tool being used, can be null if forcing it</param>
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/// <param name="force">Whether or not to check if the tool is valid</param>
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/// <returns>true if it is valid, false otherwise</returns>
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private async Task<bool> Valid(IEntity user, IEntity? utilizing, [MaybeNullWhen(false)] bool force = false)
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private async Task<bool> Valid(IEntity user, IEntity? utilizing, [NotNullWhen(true)] bool force = false)
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{
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if (!Owner.HasComponent<IPhysicsComponent>())
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{
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@@ -130,7 +130,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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// Already get the pressure before Dirty(), because we can't get the EntitySystem in that thread or smth
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var pressure = 0f;
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var gam = EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(Owner.Transform.GridID);
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var tile = gam?.GetTile(Owner.Transform.Coordinates).Air;
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var tile = gam?.GetTile(Owner.Transform.Coordinates)?.Air;
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if (tile != null)
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{
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pressure = tile.Pressure;
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@@ -190,7 +190,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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var atmosSystem = EntitySystem.Get<AtmosphereSystem>();
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var gam = atmosSystem.GetGridAtmosphere(pos.GetGridId(Owner.EntityManager));
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var tile = gam?.GetTile(pos).Air;
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var tile = gam.GetTile(pos)?.Air;
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if (tile == null)
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{
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error = "No Atmosphere!";
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@@ -2,7 +2,6 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using Content.Server.Atmos;
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@@ -10,7 +9,6 @@ using Content.Server.GameObjects.Components.Atmos.Piping;
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using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.GameObjects.EntitySystems.Atmos;
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using Content.Shared;
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using Content.Shared.Atmos;
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using Content.Shared.Maps;
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using Robust.Server.GameObjects.EntitySystems.TileLookup;
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@@ -19,7 +17,6 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.ComponentDependencies;
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using Robust.Shared.GameObjects.Components.Map;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.Configuration;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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@@ -9,7 +9,6 @@ using Content.Server.GameObjects.Components.Strap;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Alert;
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using Content.Shared.GameObjects.Components.Buckle;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.Components.Strap;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Verbs;
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@@ -27,7 +26,6 @@ using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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@@ -69,7 +67,7 @@ namespace Content.Server.GameObjects.Components.Buckle
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public Vector2 BuckleOffset { get; private set; }
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private StrapComponent? _buckledTo;
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/// <summary>
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/// The strap that this component is buckled to.
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@@ -157,7 +155,7 @@ namespace Content.Server.GameObjects.Components.Buckle
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}
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}
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private bool CanBuckle(IEntity? user, IEntity to, [MaybeNullWhen(false)] out StrapComponent strap)
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private bool CanBuckle(IEntity? user, IEntity to, [NotNullWhen(true)] out StrapComponent? strap)
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{
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strap = null;
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@@ -421,7 +419,7 @@ namespace Content.Server.GameObjects.Components.Buckle
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{
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drawDepth = BuckledTo.SpriteComponent.DrawDepth - 1;
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}
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return new BuckleComponentState(Buckled, drawDepth, LastEntityBuckledTo, DontCollide);
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}
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@@ -105,10 +105,9 @@ namespace Content.Server.GameObjects.Components.GUI
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return GetHand(handName)?.Entity?.GetComponent<ItemComponent>();
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}
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public bool TryGetItem(string handName, [MaybeNullWhen(false)] out ItemComponent item)
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public bool TryGetItem(string handName, [NotNullWhen(true)] out ItemComponent? item)
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{
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item = GetItem(handName);
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return item != null;
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return (item = GetItem(handName)) != null;
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}
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public ItemComponent? GetActiveHand => ActiveHand == null
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@@ -240,7 +239,7 @@ namespace Content.Server.GameObjects.Components.GUI
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return true;
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}
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public bool TryHand(IEntity entity, [MaybeNullWhen(false)] out string handName)
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public bool TryHand(IEntity entity, [NotNullWhen(true)] out string? handName)
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{
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handName = null;
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@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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#nullable enable
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using Content.Server.GameObjects.Components.Conveyor;
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using Content.Server.GameObjects.Components.Items.Storage;
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@@ -40,12 +41,12 @@ namespace Content.Server.GameObjects.Components.Recycling
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private int _efficiency; // TODO
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private bool Powered =>
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!Owner.TryGetComponent(out PowerReceiverComponent receiver) ||
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!Owner.TryGetComponent(out PowerReceiverComponent? receiver) ||
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receiver.Powered;
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private void Bloodstain()
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{
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if (Owner.TryGetComponent(out AppearanceComponent appearance))
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if (Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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appearance.SetData(RecyclerVisuals.Bloody, true);
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}
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@@ -53,7 +54,7 @@ namespace Content.Server.GameObjects.Components.Recycling
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private void Clean()
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{
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if (Owner.TryGetComponent(out AppearanceComponent appearance))
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if (Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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appearance.SetData(RecyclerVisuals.Bloody, false);
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}
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@@ -64,7 +65,7 @@ namespace Content.Server.GameObjects.Components.Recycling
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return entity.HasComponent<IBody>() && !_safe && Powered;
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}
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private bool CanRecycle(IEntity entity, [MaybeNullWhen(false)] out ConstructionPrototype prototype)
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private bool CanRecycle(IEntity entity, [NotNullWhen(true)] out ConstructionPrototype? prototype)
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{
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prototype = null;
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@@ -100,7 +101,7 @@ namespace Content.Server.GameObjects.Components.Recycling
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private bool CanRun()
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{
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if (Owner.TryGetComponent(out PowerReceiverComponent receiver) &&
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if (Owner.TryGetComponent(out PowerReceiverComponent? receiver) &&
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!receiver.Powered)
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{
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return false;
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@@ -121,7 +122,7 @@ namespace Content.Server.GameObjects.Components.Recycling
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return false;
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}
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if (!entity.TryGetComponent(out IPhysicsComponent physics) ||
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if (!entity.TryGetComponent(out IPhysicsComponent? physics) ||
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physics.Anchored)
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{
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return false;
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@@ -165,7 +166,7 @@ namespace Content.Server.GameObjects.Components.Recycling
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continue;
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}
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if (entity.TryGetComponent(out IPhysicsComponent physics))
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if (entity.TryGetComponent(out IPhysicsComponent? physics))
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{
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var controller = physics.EnsureController<ConveyedController>();
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controller.Move(direction, frameTime, entity.Transform.WorldPosition - Owner.Transform.WorldPosition);
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@@ -47,7 +47,7 @@ namespace Content.Server.Interfaces.GameObjects.Components.Items
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/// <param name="handName">The name of the hand to get.</param>
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/// <param name="item">The item in the held, null if no item is held</param>
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/// <returns>Whether it was holding an item</returns>
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bool TryGetItem(string handName, [MaybeNullWhen(false)] out ItemComponent item);
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bool TryGetItem(string handName, [NotNullWhen(true)] out ItemComponent? item);
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/// <summary>
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/// Gets item held by the current active hand
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@@ -102,7 +102,7 @@ namespace Content.Server.Interfaces.GameObjects.Components.Items
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/// <returns>
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/// true if the entity is held, false otherwise
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/// </returns>
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bool TryHand(IEntity entity, [MaybeNullWhen(false)] out string handName);
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bool TryHand(IEntity entity, [NotNullWhen(true)] out string? handName);
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/// <summary>
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/// Drops the item contained in the slot to the same position as our entity.
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@@ -50,7 +50,7 @@ namespace Content.Shared.GameObjects.EntitySystems
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}
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//TODO: reorganize this to make more logical sense
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protected void UpdateKinematics(ITransformComponent transform, IMoverComponent mover, IPhysicsComponent physics)
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protected void UpdateKinematics(ITransformComponent transform, IMoverComponent mover, IPhysicsComponent physics)
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{
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physics.EnsureController<MoverController>();
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@@ -71,7 +71,7 @@ namespace Content.Shared.GameObjects.EntitySystems
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// TODO: movement check.
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var (walkDir, sprintDir) = mover.VelocityDir;
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var combined = walkDir + sprintDir;
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if (combined.LengthSquared < 0.001 || !ActionBlockerSystem.CanMove(mover.Owner) && !weightless)
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if (combined.LengthSquared < 0.001 || !ActionBlockerSystem.CanMove(mover.Owner) && !weightless)
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{
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if (physics.TryGetController(out MoverController controller))
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{
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@@ -177,7 +177,7 @@ namespace Content.Shared.GameObjects.EntitySystems
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moverComp.SetSprinting(subTick, walking);
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}
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private static bool TryGetAttachedComponent<T>(ICommonSession? session, [MaybeNullWhen(false)] out T component)
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private static bool TryGetAttachedComponent<T>(ICommonSession? session, [NotNullWhen(true)] out T? component)
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where T : class, IComponent
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{
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component = default;
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