Replace MaybeNullWhen(false) with NotNullWhen(true)
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@@ -130,7 +130,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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// Already get the pressure before Dirty(), because we can't get the EntitySystem in that thread or smth
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var pressure = 0f;
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var gam = EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(Owner.Transform.GridID);
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var tile = gam?.GetTile(Owner.Transform.Coordinates).Air;
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var tile = gam?.GetTile(Owner.Transform.Coordinates)?.Air;
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if (tile != null)
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{
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pressure = tile.Pressure;
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@@ -190,7 +190,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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var atmosSystem = EntitySystem.Get<AtmosphereSystem>();
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var gam = atmosSystem.GetGridAtmosphere(pos.GetGridId(Owner.EntityManager));
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var tile = gam?.GetTile(pos).Air;
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var tile = gam.GetTile(pos)?.Air;
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if (tile == null)
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{
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error = "No Atmosphere!";
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