item toggling giga rework + full ninja refactor (#28039)
* item toggle refactoring and some new systems * add ToggleClothing component/system * unhardcode magboots gravity logic * make magboots and speedboots use ItemToggle and stuff * remove now useless clothing components * update client/server magboots systems * add note to use ItemToggledEvent in ToggleActionEvent doc * refactor PowerCellDraw to use ItemToggle for ui open/close control * add TryUseCharges, refactor charges system * update magboot trigger code * make borg use ItemToggle, network SelectedModule instead of now removed Activated * add AccessToggle for borg * the giga ninja refactor * update ninja yml * update ItemToggle usage for some stuff * fix activatableui requires power * random fixing * yaml fixing * nuke ItemToggleDisarmMalus * make defib use ItemToggle * make things that use power not turn on if missing use charge * pro * fix sound prediction * bruh * proximity detector use ItemToggle * oop * big idiot syndrome * fix ninja spawn rule and make it generic * fix ninja spawn rule yml * move loading profiles into AntagLoadProfileRule * more ninja refactor * ninja yml fixes * the dreaded copy paste ops * remove useless NinjaRuleComponent and ue AntagSelection for greeting * fix invisibility * move IsCompleted to SharedObjectivesSystem * ability fixes * oop fix powercell instantly draining itself * sentient speedboots gaming * make reflect use ItemToggle * fix other test * loadprofilerule moved into its own pr * remove conflict with dragon refactor * remove all GenericAntag code from ninja * ) * probably * remove old enabled * great language bravo vince * GREAT LANGUAGE * who made this language * because it stinks * reparent blood-red magboots to magboots probbbly works * most of the review stuff * hasGrav doesnt mean what i thought it did * make health analyzer use itemtoggle, not fail test * fix mag/speed boots being wacky * UNTROLL * add ItemToggle to the random health analyzers * a * remove unused obsolete borg func * untrolling * :trollface: * fix test * fix * g * untroll --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
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@@ -104,7 +104,7 @@ public abstract partial class InteractionTest
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protected Content.Server.Construction.ConstructionSystem SConstruction = default!;
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protected SharedDoAfterSystem DoAfterSys = default!;
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protected ToolSystem ToolSys = default!;
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protected SharedItemToggleSystem ItemToggleSys = default!;
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protected ItemToggleSystem ItemToggleSys = default!;
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protected InteractionTestSystem STestSystem = default!;
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protected SharedTransformSystem Transform = default!;
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protected SharedMapSystem MapSystem = default!;
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@@ -165,7 +165,7 @@ public abstract partial class InteractionTest
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HandSys = SEntMan.System<HandsSystem>();
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InteractSys = SEntMan.System<SharedInteractionSystem>();
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ToolSys = SEntMan.System<ToolSystem>();
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ItemToggleSys = SEntMan.System<SharedItemToggleSystem>();
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ItemToggleSys = SEntMan.System<ItemToggleSystem>();
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DoAfterSys = SEntMan.System<SharedDoAfterSystem>();
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Transform = SEntMan.System<SharedTransformSystem>();
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MapSystem = SEntMan.System<SharedMapSystem>();
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