Singularity Stability Tweaks (fixed) (#19135)
* Singulo drain * PA levels --------- Co-authored-by: liltenhead <liltenhead@gmail.com>
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@@ -47,8 +47,8 @@ public sealed partial class ParticleAcceleratorSystem
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{
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{
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ParticleAcceleratorPowerState.Standby => 0,
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ParticleAcceleratorPowerState.Standby => 0,
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ParticleAcceleratorPowerState.Level0 => 1,
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ParticleAcceleratorPowerState.Level0 => 1,
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ParticleAcceleratorPowerState.Level1 => 3,
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ParticleAcceleratorPowerState.Level1 => 2,
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ParticleAcceleratorPowerState.Level2 => 6,
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ParticleAcceleratorPowerState.Level2 => 3,
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ParticleAcceleratorPowerState.Level3 => 10,
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ParticleAcceleratorPowerState.Level3 => 10,
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_ => 0,
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_ => 0,
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} * 10;
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} * 10;
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@@ -130,9 +130,9 @@ public sealed class SingularitySystem : SharedSingularitySystem
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singularity.Energy = value;
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singularity.Energy = value;
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SetLevel(uid, value switch {
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SetLevel(uid, value switch {
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>= 1500 => 6,
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>= 2400 => 6,
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>= 1000 => 5,
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>= 1600 => 5,
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>= 600 => 4,
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>= 900 => 4,
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>= 300 => 3,
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>= 300 => 3,
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>= 200 => 2,
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>= 200 => 2,
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> 0 => 1,
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> 0 => 1,
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@@ -312,8 +312,8 @@ public sealed class SingularitySystem : SharedSingularitySystem
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{
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{
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6 => 20,
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6 => 20,
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5 => 15,
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5 => 15,
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4 => 10,
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4 => 12,
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3 => 6,
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3 => 8,
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2 => 2,
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2 => 2,
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1 => 1,
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1 => 1,
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_ => 0
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_ => 0
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