RandomChance trigger condition (#39543)
* branch names don't matter anyway * commits are a window to the soul * requested change * also requested * ship it * remove key --------- Co-authored-by: iaada <iaada@users.noreply.github.com>
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using Robust.Shared.GameStates;
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namespace Content.Shared.Trigger.Components.Conditions;
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/// <summary>
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/// This condition will cancel triggers based on random chance.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class RandomChanceTriggerConditionComponent : BaseTriggerConditionComponent
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{
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/// <summary>
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/// Chance for the trigger to succeed.
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/// </summary>
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[DataField, AutoNetworkedField]
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public float SuccessChance = .9f;
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}
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