Implement server status content side.
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@@ -39,6 +39,7 @@ using Content.Server.Interfaces;
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using Content.Server.Interfaces.GameTicking;
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using Content.Shared.GameObjects.Components.Inventory;
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using Content.Shared.Interfaces;
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using SS14.Server.Interfaces.ServerStatus;
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using SS14.Shared.Timing;
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namespace Content.Server
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@@ -46,6 +47,7 @@ namespace Content.Server
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public class EntryPoint : GameServer
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{
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private IGameTicker _gameTicker;
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private StatusShell _statusShell;
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/// <inheritdoc />
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public override void Init()
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@@ -122,6 +124,10 @@ namespace Content.Server
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_gameTicker = IoCManager.Resolve<IGameTicker>();
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IoCManager.Resolve<IServerNotifyManager>().Initialize();
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var playerManager = IoCManager.Resolve<IPlayerManager>();
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_statusShell = new StatusShell();
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}
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public override void PostInit()
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