Cleanup warnings in HumanoidAppearanceSystem (#37381)

* Cleanup warnings in HumanoidAppearanceSystem

* entity -> entity.Owner

* Revert LayerMapReserve logic

* Try again without requires
This commit is contained in:
Tayrtahn
2025-05-14 13:30:20 -04:00
committed by GitHub
parent 6b299046d3
commit 022bc5c0a0

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@@ -18,6 +18,7 @@ public sealed class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
[Dependency] private readonly MarkingManager _markingManager = default!; [Dependency] private readonly MarkingManager _markingManager = default!;
[Dependency] private readonly IConfigurationManager _configurationManager = default!; [Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] private readonly DisplacementMapSystem _displacement = default!; [Dependency] private readonly DisplacementMapSystem _displacement = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
public override void Initialize() public override void Initialize()
{ {
@@ -30,31 +31,37 @@ public sealed class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
private void OnHandleState(EntityUid uid, HumanoidAppearanceComponent component, ref AfterAutoHandleStateEvent args) private void OnHandleState(EntityUid uid, HumanoidAppearanceComponent component, ref AfterAutoHandleStateEvent args)
{ {
UpdateSprite(component, Comp<SpriteComponent>(uid)); UpdateSprite((uid, component, Comp<SpriteComponent>(uid)));
} }
private void OnCvarChanged(bool value) private void OnCvarChanged(bool value)
{ {
var humanoidQuery = EntityManager.AllEntityQueryEnumerator<HumanoidAppearanceComponent, SpriteComponent>(); var humanoidQuery = EntityManager.AllEntityQueryEnumerator<HumanoidAppearanceComponent, SpriteComponent>();
while (humanoidQuery.MoveNext(out var _, out var humanoidComp, out var spriteComp)) while (humanoidQuery.MoveNext(out var uid, out var humanoidComp, out var spriteComp))
{ {
UpdateSprite(humanoidComp, spriteComp); UpdateSprite((uid, humanoidComp, spriteComp));
} }
} }
private void UpdateSprite(HumanoidAppearanceComponent component, SpriteComponent sprite) private void UpdateSprite(Entity<HumanoidAppearanceComponent, SpriteComponent> entity)
{ {
UpdateLayers(component, sprite); UpdateLayers(entity);
ApplyMarkingSet(component, sprite); ApplyMarkingSet(entity);
sprite[sprite.LayerMapReserveBlank(HumanoidVisualLayers.Eyes)].Color = component.EyeColor; var humanoidAppearance = entity.Comp1;
var sprite = entity.Comp2;
sprite[_sprite.LayerMapReserve((entity.Owner, sprite), HumanoidVisualLayers.Eyes)].Color = humanoidAppearance.EyeColor;
} }
private static bool IsHidden(HumanoidAppearanceComponent humanoid, HumanoidVisualLayers layer) private static bool IsHidden(HumanoidAppearanceComponent humanoid, HumanoidVisualLayers layer)
=> humanoid.HiddenLayers.ContainsKey(layer) || humanoid.PermanentlyHidden.Contains(layer); => humanoid.HiddenLayers.ContainsKey(layer) || humanoid.PermanentlyHidden.Contains(layer);
private void UpdateLayers(HumanoidAppearanceComponent component, SpriteComponent sprite) private void UpdateLayers(Entity<HumanoidAppearanceComponent, SpriteComponent> entity)
{ {
var component = entity.Comp1;
var sprite = entity.Comp2;
var oldLayers = new HashSet<HumanoidVisualLayers>(component.BaseLayers.Keys); var oldLayers = new HashSet<HumanoidVisualLayers>(component.BaseLayers.Keys);
component.BaseLayers.Clear(); component.BaseLayers.Clear();
@@ -65,34 +72,36 @@ public sealed class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
{ {
oldLayers.Remove(key); oldLayers.Remove(key);
if (!component.CustomBaseLayers.ContainsKey(key)) if (!component.CustomBaseLayers.ContainsKey(key))
SetLayerData(component, sprite, key, id, sexMorph: true); SetLayerData(entity, key, id, sexMorph: true);
} }
// add custom layers // add custom layers
foreach (var (key, info) in component.CustomBaseLayers) foreach (var (key, info) in component.CustomBaseLayers)
{ {
oldLayers.Remove(key); oldLayers.Remove(key);
SetLayerData(component, sprite, key, info.Id, sexMorph: false, color: info.Color); SetLayerData(entity, key, info.Id, sexMorph: false, color: info.Color);
} }
// hide old layers // hide old layers
// TODO maybe just remove them altogether? // TODO maybe just remove them altogether?
foreach (var key in oldLayers) foreach (var key in oldLayers)
{ {
if (sprite.LayerMapTryGet(key, out var index)) if (_sprite.LayerMapTryGet((entity.Owner, sprite), key, out var index, false))
sprite[index].Visible = false; sprite[index].Visible = false;
} }
} }
private void SetLayerData( private void SetLayerData(
HumanoidAppearanceComponent component, Entity<HumanoidAppearanceComponent, SpriteComponent> entity,
SpriteComponent sprite,
HumanoidVisualLayers key, HumanoidVisualLayers key,
string? protoId, string? protoId,
bool sexMorph = false, bool sexMorph = false,
Color? color = null) Color? color = null)
{ {
var layerIndex = sprite.LayerMapReserveBlank(key); var component = entity.Comp1;
var sprite = entity.Comp2;
var layerIndex = _sprite.LayerMapReserve((entity.Owner, sprite), key);
var layer = sprite[layerIndex]; var layer = sprite[layerIndex];
layer.Visible = !IsHidden(component, key); layer.Visible = !IsHidden(component, key);
@@ -112,7 +121,7 @@ public sealed class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
layer.Color = component.SkinColor.WithAlpha(proto.LayerAlpha); layer.Color = component.SkinColor.WithAlpha(proto.LayerAlpha);
if (proto.BaseSprite != null) if (proto.BaseSprite != null)
sprite.LayerSetSprite(layerIndex, proto.BaseSprite); _sprite.LayerSetSprite((entity.Owner, sprite), layerIndex, proto.BaseSprite);
} }
/// <summary> /// <summary>
@@ -215,14 +224,17 @@ public sealed class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
humanoid.SkinColor = profile.Appearance.SkinColor; humanoid.SkinColor = profile.Appearance.SkinColor;
humanoid.EyeColor = profile.Appearance.EyeColor; humanoid.EyeColor = profile.Appearance.EyeColor;
UpdateSprite(humanoid, Comp<SpriteComponent>(uid)); UpdateSprite((uid, humanoid, Comp<SpriteComponent>(uid)));
} }
private void ApplyMarkingSet(HumanoidAppearanceComponent humanoid, SpriteComponent sprite) private void ApplyMarkingSet(Entity<HumanoidAppearanceComponent, SpriteComponent> entity)
{ {
var humanoid = entity.Comp1;
var sprite = entity.Comp2;
// I am lazy and I CBF resolving the previous mess, so I'm just going to nuke the markings. // I am lazy and I CBF resolving the previous mess, so I'm just going to nuke the markings.
// Really, markings should probably be a separate component altogether. // Really, markings should probably be a separate component altogether.
ClearAllMarkings(humanoid, sprite); ClearAllMarkings(entity);
var censorNudity = _configurationManager.GetCVar(CCVars.AccessibilityClientCensorNudity) || var censorNudity = _configurationManager.GetCVar(CCVars.AccessibilityClientCensorNudity) ||
_configurationManager.GetCVar(CCVars.AccessibilityServerCensorNudity); _configurationManager.GetCVar(CCVars.AccessibilityServerCensorNudity);
@@ -236,7 +248,7 @@ public sealed class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
{ {
if (_markingManager.TryGetMarking(marking, out var markingPrototype)) if (_markingManager.TryGetMarking(marking, out var markingPrototype))
{ {
ApplyMarking(markingPrototype, marking.MarkingColors, marking.Visible, humanoid, sprite); ApplyMarking(markingPrototype, marking.MarkingColors, marking.Visible, entity);
if (markingPrototype.BodyPart == HumanoidVisualLayers.UndergarmentTop) if (markingPrototype.BodyPart == HumanoidVisualLayers.UndergarmentTop)
applyUndergarmentTop = false; applyUndergarmentTop = false;
else if (markingPrototype.BodyPart == HumanoidVisualLayers.UndergarmentBottom) else if (markingPrototype.BodyPart == HumanoidVisualLayers.UndergarmentBottom)
@@ -247,16 +259,19 @@ public sealed class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
humanoid.ClientOldMarkings = new MarkingSet(humanoid.MarkingSet); humanoid.ClientOldMarkings = new MarkingSet(humanoid.MarkingSet);
AddUndergarments(humanoid, sprite, applyUndergarmentTop, applyUndergarmentBottom); AddUndergarments(entity, applyUndergarmentTop, applyUndergarmentBottom);
} }
private void ClearAllMarkings(HumanoidAppearanceComponent humanoid, SpriteComponent sprite) private void ClearAllMarkings(Entity<HumanoidAppearanceComponent, SpriteComponent> entity)
{ {
var humanoid = entity.Comp1;
var sprite = entity.Comp2;
foreach (var markingList in humanoid.ClientOldMarkings.Markings.Values) foreach (var markingList in humanoid.ClientOldMarkings.Markings.Values)
{ {
foreach (var marking in markingList) foreach (var marking in markingList)
{ {
RemoveMarking(marking, sprite); RemoveMarking(marking, (entity, sprite));
} }
} }
@@ -266,12 +281,12 @@ public sealed class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
{ {
foreach (var marking in markingList) foreach (var marking in markingList)
{ {
RemoveMarking(marking, sprite); RemoveMarking(marking, (entity, sprite));
} }
} }
} }
private void RemoveMarking(Marking marking, SpriteComponent spriteComp) private void RemoveMarking(Marking marking, Entity<SpriteComponent> spriteEnt)
{ {
if (!_markingManager.TryGetMarking(marking, out var prototype)) if (!_markingManager.TryGetMarking(marking, out var prototype))
{ {
@@ -286,26 +301,28 @@ public sealed class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
} }
var layerId = $"{marking.MarkingId}-{rsi.RsiState}"; var layerId = $"{marking.MarkingId}-{rsi.RsiState}";
if (!spriteComp.LayerMapTryGet(layerId, out var index)) if (!_sprite.LayerMapTryGet(spriteEnt.AsNullable(), layerId, out var index, false))
{ {
continue; continue;
} }
spriteComp.LayerMapRemove(layerId); _sprite.LayerMapRemove(spriteEnt.AsNullable(), layerId);
spriteComp.RemoveLayer(index); _sprite.RemoveLayer(spriteEnt.AsNullable(), index);
} }
} }
private void AddUndergarments(HumanoidAppearanceComponent humanoid, SpriteComponent sprite, bool undergarmentTop, bool undergarmentBottom) private void AddUndergarments(Entity<HumanoidAppearanceComponent, SpriteComponent> entity, bool undergarmentTop, bool undergarmentBottom)
{ {
var humanoid = entity.Comp1;
if (undergarmentTop && humanoid.UndergarmentTop != null) if (undergarmentTop && humanoid.UndergarmentTop != null)
{ {
var marking = new Marking(humanoid.UndergarmentTop, new List<Color> { new Color() }); var marking = new Marking(humanoid.UndergarmentTop, new List<Color> { new Color() });
if (_markingManager.TryGetMarking(marking, out var prototype)) if (_markingManager.TryGetMarking(marking, out var prototype))
{ {
// Markings are added to ClientOldMarkings because otherwise it causes issues when toggling the feature on/off. // Markings are added to ClientOldMarkings because otherwise it causes issues when toggling the feature on/off.
humanoid.ClientOldMarkings.Markings.Add(MarkingCategories.UndergarmentTop, new List<Marking>{ marking }); humanoid.ClientOldMarkings.Markings.Add(MarkingCategories.UndergarmentTop, new List<Marking> { marking });
ApplyMarking(prototype, null, true, humanoid, sprite); ApplyMarking(prototype, null, true, entity);
} }
} }
@@ -314,8 +331,8 @@ public sealed class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
var marking = new Marking(humanoid.UndergarmentBottom, new List<Color> { new Color() }); var marking = new Marking(humanoid.UndergarmentBottom, new List<Color> { new Color() });
if (_markingManager.TryGetMarking(marking, out var prototype)) if (_markingManager.TryGetMarking(marking, out var prototype))
{ {
humanoid.ClientOldMarkings.Markings.Add(MarkingCategories.UndergarmentBottom, new List<Marking>{ marking }); humanoid.ClientOldMarkings.Markings.Add(MarkingCategories.UndergarmentBottom, new List<Marking> { marking });
ApplyMarking(prototype, null, true, humanoid, sprite); ApplyMarking(prototype, null, true, entity);
} }
} }
} }
@@ -323,10 +340,12 @@ public sealed class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
private void ApplyMarking(MarkingPrototype markingPrototype, private void ApplyMarking(MarkingPrototype markingPrototype,
IReadOnlyList<Color>? colors, IReadOnlyList<Color>? colors,
bool visible, bool visible,
HumanoidAppearanceComponent humanoid, Entity<HumanoidAppearanceComponent, SpriteComponent> entity)
SpriteComponent sprite)
{ {
if (!sprite.LayerMapTryGet(markingPrototype.BodyPart, out int targetLayer)) var humanoid = entity.Comp1;
var sprite = entity.Comp2;
if (!_sprite.LayerMapTryGet((entity.Owner, sprite), markingPrototype.BodyPart, out var targetLayer, false))
{ {
return; return;
} }
@@ -346,14 +365,14 @@ public sealed class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
var layerId = $"{markingPrototype.ID}-{rsi.RsiState}"; var layerId = $"{markingPrototype.ID}-{rsi.RsiState}";
if (!sprite.LayerMapTryGet(layerId, out _)) if (!_sprite.LayerMapTryGet((entity.Owner, sprite), layerId, out _, false))
{ {
var layer = sprite.AddLayer(markingSprite, targetLayer + j + 1); var layer = _sprite.AddLayer((entity.Owner, sprite), markingSprite, targetLayer + j + 1);
sprite.LayerMapSet(layerId, layer); _sprite.LayerMapSet((entity.Owner, sprite), layerId, layer);
sprite.LayerSetSprite(layerId, rsi); _sprite.LayerSetSprite((entity.Owner, sprite), layerId, rsi);
} }
sprite.LayerSetVisible(layerId, visible); _sprite.LayerSetVisible((entity.Owner, sprite), layerId, visible);
if (!visible || setting == null) // this is kinda implied if (!visible || setting == null) // this is kinda implied
{ {
@@ -365,11 +384,11 @@ public sealed class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
// So if that happens just default to white? // So if that happens just default to white?
if (colors != null && j < colors.Count) if (colors != null && j < colors.Count)
{ {
sprite.LayerSetColor(layerId, colors[j]); _sprite.LayerSetColor((entity.Owner, sprite), layerId, colors[j]);
} }
else else
{ {
sprite.LayerSetColor(layerId, Color.White); _sprite.LayerSetColor((entity.Owner, sprite), layerId, Color.White);
} }
if (humanoid.MarkingsDisplacement.TryGetValue(markingPrototype.BodyPart, out var displacementData) && markingPrototype.CanBeDisplaced) if (humanoid.MarkingsDisplacement.TryGetValue(markingPrototype.BodyPart, out var displacementData) && markingPrototype.CanBeDisplaced)
@@ -394,7 +413,7 @@ public sealed class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
if (!spriteInfo.MatchSkin) if (!spriteInfo.MatchSkin)
continue; continue;
var index = sprite.LayerMapReserveBlank(layer); var index = _sprite.LayerMapReserve((uid, sprite), layer);
sprite[index].Color = skinColor.WithAlpha(spriteInfo.LayerAlpha); sprite[index].Color = skinColor.WithAlpha(spriteInfo.LayerAlpha);
} }
} }
@@ -409,11 +428,11 @@ public sealed class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
base.SetLayerVisibility(ent, layer, visible, slot, ref dirty); base.SetLayerVisibility(ent, layer, visible, slot, ref dirty);
var sprite = Comp<SpriteComponent>(ent); var sprite = Comp<SpriteComponent>(ent);
if (!sprite.LayerMapTryGet(layer, out var index)) if (!_sprite.LayerMapTryGet((ent.Owner, sprite), layer, out var index, false))
{ {
if (!visible) if (!visible)
return; return;
index = sprite.LayerMapReserveBlank(layer); index = _sprite.LayerMapReserve((ent.Owner, sprite), layer);
} }
var spriteLayer = sprite[index]; var spriteLayer = sprite[index];
@@ -430,7 +449,7 @@ public sealed class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
foreach (var marking in markingList) foreach (var marking in markingList)
{ {
if (_markingManager.TryGetMarking(marking, out var markingPrototype) && markingPrototype.BodyPart == layer) if (_markingManager.TryGetMarking(marking, out var markingPrototype) && markingPrototype.BodyPart == layer)
ApplyMarking(markingPrototype, marking.MarkingColors, marking.Visible, ent, sprite); ApplyMarking(markingPrototype, marking.MarkingColors, marking.Visible, (ent, ent.Comp, sprite));
} }
} }
} }