Improved RCDs (#22799)

* Initial radial menu prototyping for the RCD

* Radial UI buttons can send messages to the server

* Beginning to update RCDSystem

* RCD building system in progress

* Further updates

* Added extra effects, RCDSystem now reads RCD prototype data

* Replacing tiles is instant, multiple constructions are allowed, deconstruction is broken

* Added extra functionality to RadialContainers plus documentation

* Fixed localization of RCD UI strings

* Menu opens near cursor, added basic RCD

* Avoiding merge conflict

* Implemented atomized construction / deconstruction rules

* Increased RCD ammo base charges

* Moved input context definition to content

* Removed obsoleted code

* Updates to system

* Switch machine and computer frames for electrical cabling

* Added construction ghosts

* Fixed issue with keybind detection code

* Fixed RCD construction ghost mispredications

* Code clean up

* Updated deconstruction effects

* RCDs effects don't rotate

* Code clean up

* Balancing for ammo counts

* Code clean up

* Added missing localized strings

* More clean up

* Made directional window handling more robust

* Added documentation to radial menus and made them no longer dependent on Content

* Made radial containers more robust

* Further robustness to the radial menu

* The RCD submenu buttons are only shown when the destination layer has at least one children

* Expanded upon deconstructing plus construction balance

* Fixed line endings

* Updated list of RCD deconstructable entities. Now needs a component to deconstruct instead of a tag

* Bug fixes

* Revert unnecessary change

* Updated RCD strings

* Fixed bug

* More fixes

* Deconstructed tiles/subflooring convert to lattice instead

* Fixed failed tests (Linux doesn't like invalid spritespecifer paths)

* Fixing merge conflict

* Updated airlock assembly

* Fixing merge conflict

* Fixing merge conflict

* More fixing...

* Removed erroneous project file change

* Fixed string handling issue

* Trying to fix merge conflict

* Still fixing merge conflicts

* Balancing

* Hidden RCD construction ghosts when in 'build' mode

* Fixing merge conflict

* Implemented requested changes (Part 1)

* Added more requested changes

* Fix for failed test. Removed sussy null suppression

* Made requested changes - custom construction ghost system was replaced

* Fixing merge conflict

* Fixed merge conflict

* Fixed bug in RCD construction ghost validation

* Fixing merge conflict

* Merge conflict fixed

* Made required update

* Removed lingering RCD deconstruct tag

* Fixing merge conflict

* Merge conflict fixed

* Made requested changes

* Bug fixes and balancing

* Made string names more consistent

* Can no longer stack catwalks
This commit is contained in:
chromiumboy
2024-03-30 23:29:47 -05:00
committed by GitHub
parent 4d2aa1a70a
commit 02273ca0e7
100 changed files with 2765 additions and 380 deletions

View File

@@ -1,28 +1,35 @@
using Content.Shared.Administration.Logs;
using Content.Shared.Charges.Components;
using Content.Shared.Charges.Systems;
using Content.Shared.Construction;
using Content.Shared.Database;
using Content.Shared.DoAfter;
using Content.Shared.Examine;
using Content.Shared.Hands.Components;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Maps;
using Content.Shared.Physics;
using Content.Shared.Popups;
using Content.Shared.RCD.Components;
using Content.Shared.Tag;
using Content.Shared.Tiles;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Network;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Collision.Shapes;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
namespace Content.Shared.RCD.Systems;
public sealed class RCDSystem : EntitySystem
[Virtual]
public class RCDSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly INetManager _net = default!;
@@ -34,312 +41,599 @@ public sealed class RCDSystem : EntitySystem
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
[Dependency] private readonly SharedInteractionSystem _interaction = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly TagSystem _tag = default!;
[Dependency] private readonly TurfSystem _turf = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly IPrototypeManager _protoManager = default!;
[Dependency] private readonly SharedMapSystem _mapSystem = default!;
[Dependency] private readonly TagSystem _tags = default!;
private readonly int _rcdModeCount = Enum.GetValues(typeof(RcdMode)).Length;
private readonly int _instantConstructionDelay = 0;
private readonly EntProtoId _instantConstructionFx = "EffectRCDConstruct0";
private readonly ProtoId<RCDPrototype> _deconstructTileProto = "DeconstructTile";
private readonly ProtoId<RCDPrototype> _deconstructLatticeProto = "DeconstructLattice";
private HashSet<EntityUid> _intersectingEntities = new();
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RCDComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<RCDComponent, ExaminedEvent>(OnExamine);
SubscribeLocalEvent<RCDComponent, UseInHandEvent>(OnUseInHand);
SubscribeLocalEvent<RCDComponent, AfterInteractEvent>(OnAfterInteract);
SubscribeLocalEvent<RCDComponent, RCDDoAfterEvent>(OnDoAfter);
SubscribeLocalEvent<RCDComponent, DoAfterAttemptEvent<RCDDoAfterEvent>>(OnDoAfterAttempt);
SubscribeLocalEvent<RCDComponent, RCDSystemMessage>(OnRCDSystemMessage);
SubscribeNetworkEvent<RCDConstructionGhostRotationEvent>(OnRCDconstructionGhostRotationEvent);
}
private void OnExamine(EntityUid uid, RCDComponent comp, ExaminedEvent args)
#region Event handling
private void OnMapInit(EntityUid uid, RCDComponent component, MapInitEvent args)
{
// On init, set the RCD to its first available recipe
if (component.AvailablePrototypes.Any())
{
component.ProtoId = component.AvailablePrototypes.First();
UpdateCachedPrototype(uid, component);
Dirty(uid, component);
return;
}
// The RCD has no valid recipes somehow? Get rid of it
QueueDel(uid);
}
private void OnRCDSystemMessage(EntityUid uid, RCDComponent component, RCDSystemMessage args)
{
// Exit if the RCD doesn't actually know the supplied prototype
if (!component.AvailablePrototypes.Contains(args.ProtoId))
return;
if (!_protoManager.HasIndex(args.ProtoId))
return;
// Set the current RCD prototype to the one supplied
component.ProtoId = args.ProtoId;
UpdateCachedPrototype(uid, component);
Dirty(uid, component);
if (args.Session.AttachedEntity != null)
{
// Popup message
var msg = (component.CachedPrototype.Prototype != null) ?
Loc.GetString("rcd-component-change-build-mode", ("name", Loc.GetString(component.CachedPrototype.SetName))) :
Loc.GetString("rcd-component-change-mode", ("mode", Loc.GetString(component.CachedPrototype.SetName)));
_popup.PopupClient(msg, uid, args.Session.AttachedEntity.Value);
}
}
private void OnExamine(EntityUid uid, RCDComponent component, ExaminedEvent args)
{
if (!args.IsInDetailsRange)
return;
var msg = Loc.GetString("rcd-component-examine-detail", ("mode", comp.Mode));
// Update cached prototype if required
UpdateCachedPrototype(uid, component);
var msg = (component.CachedPrototype.Prototype != null) ?
Loc.GetString("rcd-component-examine-build-details", ("name", Loc.GetString(component.CachedPrototype.SetName))) :
Loc.GetString("rcd-component-examine-mode-details", ("mode", Loc.GetString(component.CachedPrototype.SetName)));
args.PushMarkup(msg);
}
private void OnUseInHand(EntityUid uid, RCDComponent comp, UseInHandEvent args)
{
if (args.Handled)
return;
NextMode(uid, comp, args.User);
args.Handled = true;
}
private void OnAfterInteract(EntityUid uid, RCDComponent comp, AfterInteractEvent args)
private void OnAfterInteract(EntityUid uid, RCDComponent component, AfterInteractEvent args)
{
if (args.Handled || !args.CanReach)
return;
var user = args.User;
TryComp<LimitedChargesComponent>(uid, out var charges);
if (_charges.IsEmpty(uid, charges))
{
_popup.PopupClient(Loc.GetString("rcd-component-no-ammo-message"), uid, user);
return;
}
var location = args.ClickLocation;
// Initial validity check
// Initial validity checks
if (!location.IsValid(EntityManager))
return;
var gridId = location.GetGridUid(EntityManager);
if (!HasComp<MapGridComponent>(gridId))
if (!TryGetMapGridData(location, out var mapGridData))
{
location = location.AlignWithClosestGridTile();
gridId = location.GetGridUid(EntityManager);
// Check if fixing it failed / get final grid ID
if (!HasComp<MapGridComponent>(gridId))
return;
_popup.PopupClient(Loc.GetString("rcd-component-no-valid-grid"), uid, user);
return;
}
var doAfterArgs = new DoAfterArgs(EntityManager, user, comp.Delay, new RCDDoAfterEvent(GetNetCoordinates(location), comp.Mode), uid, target: args.Target, used: uid)
if (!IsRCDOperationStillValid(uid, component, mapGridData.Value, args.Target, args.User))
return;
if (!_net.IsServer)
return;
// Get the starting cost, delay, and effect from the prototype
var cost = component.CachedPrototype.Cost;
var delay = component.CachedPrototype.Delay;
var effectPrototype = component.CachedPrototype.Effect;
#region: Operation modifiers
// Deconstruction modifiers
switch (component.CachedPrototype.Mode)
{
case RcdMode.Deconstruct:
// Deconstructing an object
if (args.Target != null)
{
if (TryComp<RCDDeconstructableComponent>(args.Target, out var destructible))
{
cost = destructible.Cost;
delay = destructible.Delay;
effectPrototype = destructible.Effect;
}
}
// Deconstructing a tile
else
{
var deconstructedTile = _mapSystem.GetTileRef(mapGridData.Value.GridUid, mapGridData.Value.Component, mapGridData.Value.Location);
var protoName = deconstructedTile.IsSpace() ? _deconstructTileProto : _deconstructLatticeProto;
if (_protoManager.TryIndex(protoName, out var deconProto))
{
cost = deconProto.Cost;
delay = deconProto.Delay;
effectPrototype = deconProto.Effect;
}
}
break;
case RcdMode.ConstructTile:
// If replacing a tile, make the construction instant
var contructedTile = _mapSystem.GetTileRef(mapGridData.Value.GridUid, mapGridData.Value.Component, mapGridData.Value.Location);
if (!contructedTile.Tile.IsEmpty)
{
delay = _instantConstructionDelay;
effectPrototype = _instantConstructionFx;
}
break;
}
#endregion
// Try to start the do after
var effect = Spawn(effectPrototype, mapGridData.Value.Location);
var ev = new RCDDoAfterEvent(GetNetCoordinates(mapGridData.Value.Location), component.ProtoId, cost, EntityManager.GetNetEntity(effect));
var doAfterArgs = new DoAfterArgs(EntityManager, user, delay, ev, uid, target: args.Target, used: uid)
{
BreakOnDamage = true,
NeedHand = true,
BreakOnHandChange = true,
BreakOnMove = true,
AttemptFrequency = AttemptFrequency.EveryTick
AttemptFrequency = AttemptFrequency.EveryTick,
CancelDuplicate = false,
BlockDuplicate = false
};
args.Handled = true;
if (_doAfter.TryStartDoAfter(doAfterArgs) && _gameTiming.IsFirstTimePredicted)
Spawn("EffectRCDConstruction", location);
if (!_doAfter.TryStartDoAfter(doAfterArgs))
QueueDel(effect);
}
private void OnDoAfterAttempt(EntityUid uid, RCDComponent comp, DoAfterAttemptEvent<RCDDoAfterEvent> args)
private void OnDoAfterAttempt(EntityUid uid, RCDComponent component, DoAfterAttemptEvent<RCDDoAfterEvent> args)
{
// sus client crash why
if (args.Event?.DoAfter?.Args == null)
return;
// Exit if the RCD prototype has changed
if (component.ProtoId != args.Event.StartingProtoId)
return;
// Ensure the RCD operation is still valid
var location = GetCoordinates(args.Event.Location);
var gridId = location.GetGridUid(EntityManager);
if (!HasComp<MapGridComponent>(gridId))
{
location = location.AlignWithClosestGridTile();
gridId = location.GetGridUid(EntityManager);
// Check if fixing it failed / get final grid ID
if (!HasComp<MapGridComponent>(gridId))
return;
}
if (!TryGetMapGridData(location, out var mapGridData))
return;
var mapGrid = Comp<MapGridComponent>(gridId.Value);
var tile = mapGrid.GetTileRef(location);
if (!IsRCDStillValid(uid, comp, args.Event.User, args.Event.Target, mapGrid, tile, args.Event.StartingMode))
if (!IsRCDOperationStillValid(uid, component, mapGridData.Value, args.Event.Target, args.Event.User))
args.Cancel();
}
private void OnDoAfter(EntityUid uid, RCDComponent comp, RCDDoAfterEvent args)
private void OnDoAfter(EntityUid uid, RCDComponent component, RCDDoAfterEvent args)
{
if (args.Cancelled && _net.IsServer)
QueueDel(EntityManager.GetEntity(args.Effect));
if (args.Handled || args.Cancelled || !_timing.IsFirstTimePredicted)
return;
var user = args.User;
args.Handled = true;
var location = GetCoordinates(args.Location);
var gridId = location.GetGridUid(EntityManager);
if (!HasComp<MapGridComponent>(gridId))
{
location = location.AlignWithClosestGridTile();
gridId = location.GetGridUid(EntityManager);
// Check if fixing it failed / get final grid ID
if (!HasComp<MapGridComponent>(gridId))
return;
}
if (!TryGetMapGridData(location, out var mapGridData))
return;
var mapGrid = Comp<MapGridComponent>(gridId.Value);
var tile = mapGrid.GetTileRef(location);
var snapPos = mapGrid.TileIndicesFor(location);
// Ensure the RCD operation is still valid
if (!IsRCDOperationStillValid(uid, component, mapGridData.Value, args.Target, args.User))
return;
// I love that this uses entirely separate code to construction and tile placement!!!
// Finalize the operation
FinalizeRCDOperation(uid, component, mapGridData.Value, args.Target, args.User);
switch (comp.Mode)
{
//Floor mode just needs the tile to be a space tile (subFloor)
case RcdMode.Floors:
if (!_floors.CanPlaceTile(gridId.Value, mapGrid, out var reason))
{
_popup.PopupClient(reason, user, user);
return;
}
mapGrid.SetTile(snapPos, new Tile(_tileDefMan[comp.Floor].TileId));
_adminLogger.Add(LogType.RCD, LogImpact.High, $"{ToPrettyString(args.User):user} used RCD to set grid: {tile.GridUid} {snapPos} to {comp.Floor}");
break;
//We don't want to place a space tile on something that's already a space tile. Let's do the inverse of the last check.
case RcdMode.Deconstruct:
if (!IsTileBlocked(tile)) // Delete the turf
{
mapGrid.SetTile(snapPos, Tile.Empty);
_adminLogger.Add(LogType.RCD, LogImpact.High, $"{ToPrettyString(args.User):user} used RCD to set grid: {tile.GridUid} tile: {snapPos} to space");
}
else // Delete the targeted thing
{
var target = args.Target!.Value;
_adminLogger.Add(LogType.RCD, LogImpact.High, $"{ToPrettyString(args.User):user} used RCD to delete {ToPrettyString(target):target}");
QueueDel(target);
}
break;
//Walls are a special behaviour, and require us to build a new object with a transform rather than setting a grid tile,
// thus we early return to avoid the tile set code.
case RcdMode.Walls:
// only spawn on the server
if (_net.IsServer)
{
var ent = Spawn("WallSolid", mapGrid.GridTileToLocal(snapPos));
Transform(ent).LocalRotation = Angle.Zero; // Walls always need to point south.
_adminLogger.Add(LogType.RCD, LogImpact.High, $"{ToPrettyString(args.User):user} used RCD to spawn {ToPrettyString(ent)} at {snapPos} on grid {tile.GridUid}");
}
break;
case RcdMode.Airlock:
// only spawn on the server
if (_net.IsServer)
{
var airlock = Spawn("Airlock", mapGrid.GridTileToLocal(snapPos));
Transform(airlock).LocalRotation = Transform(uid).LocalRotation; //Now apply icon smoothing.
_adminLogger.Add(LogType.RCD, LogImpact.High, $"{ToPrettyString(args.User):user} used RCD to spawn {ToPrettyString(airlock)} at {snapPos} on grid {tile.GridUid}");
}
break;
default:
args.Handled = true;
return; //I don't know why this would happen, but sure I guess. Get out of here invalid state!
}
_audio.PlayPredicted(comp.SuccessSound, uid, user);
_charges.UseCharge(uid);
args.Handled = true;
// Play audio and consume charges
_audio.PlayPredicted(component.SuccessSound, uid, args.User);
_charges.UseCharges(uid, args.Cost);
}
private bool IsRCDStillValid(EntityUid uid, RCDComponent comp, EntityUid user, EntityUid? target, MapGridComponent mapGrid, TileRef tile, RcdMode startingMode)
private void OnRCDconstructionGhostRotationEvent(RCDConstructionGhostRotationEvent ev, EntitySessionEventArgs session)
{
//Less expensive checks first. Failing those ones, we need to check that the tile isn't obstructed.
if (comp.Mode != startingMode)
return false;
var uid = GetEntity(ev.NetEntity);
var unobstructed = target == null
? _interaction.InRangeUnobstructed(user, mapGrid.GridTileToWorld(tile.GridIndices), popup: true)
: _interaction.InRangeUnobstructed(user, target.Value, popup: true);
// Determine if player that send the message is carrying the specified RCD in their active hand
if (session.SenderSession.AttachedEntity == null)
return;
if (!TryComp<HandsComponent>(session.SenderSession.AttachedEntity, out var hands) ||
uid != hands.ActiveHand?.HeldEntity)
return;
if (!TryComp<RCDComponent>(uid, out var rcd))
return;
// Update the construction direction
rcd.ConstructionDirection = ev.Direction;
Dirty(uid, rcd);
}
#endregion
#region Entity construction/deconstruction rule checks
public bool IsRCDOperationStillValid(EntityUid uid, RCDComponent component, MapGridData mapGridData, EntityUid? target, EntityUid user, bool popMsgs = true)
{
// Update cached prototype if required
UpdateCachedPrototype(uid, component);
// Check that the RCD has enough ammo to get the job done
TryComp<LimitedChargesComponent>(uid, out var charges);
// Both of these were messages were suppose to be predicted, but HasInsufficientCharges wasn't being checked on the client for some reason?
if (_charges.IsEmpty(uid, charges))
{
if (popMsgs)
_popup.PopupClient(Loc.GetString("rcd-component-no-ammo-message"), uid, user);
return false;
}
if (_charges.HasInsufficientCharges(uid, component.CachedPrototype.Cost, charges))
{
if (popMsgs)
_popup.PopupClient(Loc.GetString("rcd-component-insufficient-ammo-message"), uid, user);
return false;
}
// Exit if the target / target location is obstructed
var unobstructed = (target == null)
? _interaction.InRangeUnobstructed(user, _mapSystem.GridTileToWorld(mapGridData.GridUid, mapGridData.Component, mapGridData.Position), popup: popMsgs)
: _interaction.InRangeUnobstructed(user, target.Value, popup: popMsgs);
if (!unobstructed)
return false;
switch (comp.Mode)
// Return whether the operation location is valid
switch (component.CachedPrototype.Mode)
{
//Floor mode just needs the tile to be a space tile (subFloor)
case RcdMode.Floors:
if (!tile.Tile.IsEmpty)
case RcdMode.ConstructTile: return IsConstructionLocationValid(uid, component, mapGridData, user, popMsgs);
case RcdMode.ConstructObject: return IsConstructionLocationValid(uid, component, mapGridData, user, popMsgs);
case RcdMode.Deconstruct: return IsDeconstructionStillValid(uid, component, mapGridData, target, user, popMsgs);
}
return false;
}
private bool IsConstructionLocationValid(EntityUid uid, RCDComponent component, MapGridData mapGridData, EntityUid user, bool popMsgs = true)
{
// Check rule: Must build on empty tile
if (component.CachedPrototype.ConstructionRules.Contains(RcdConstructionRule.MustBuildOnEmptyTile) && !mapGridData.Tile.Tile.IsEmpty)
{
if (popMsgs)
_popup.PopupClient(Loc.GetString("rcd-component-must-build-on-empty-tile-message"), uid, user);
return false;
}
// Check rule: Must build on non-empty tile
if (!component.CachedPrototype.ConstructionRules.Contains(RcdConstructionRule.CanBuildOnEmptyTile) && mapGridData.Tile.Tile.IsEmpty)
{
if (popMsgs)
_popup.PopupClient(Loc.GetString("rcd-component-cannot-build-on-empty-tile-message"), uid, user);
return false;
}
// Check rule: Must place on subfloor
if (component.CachedPrototype.ConstructionRules.Contains(RcdConstructionRule.MustBuildOnSubfloor) && !mapGridData.Tile.Tile.GetContentTileDefinition().IsSubFloor)
{
if (popMsgs)
_popup.PopupClient(Loc.GetString("rcd-component-must-build-on-subfloor-message"), uid, user);
return false;
}
// Tile specific rules
if (component.CachedPrototype.Mode == RcdMode.ConstructTile)
{
// Check rule: Tile placement is valid
if (!_floors.CanPlaceTile(mapGridData.GridUid, mapGridData.Component, out var reason))
{
if (popMsgs)
_popup.PopupClient(reason, uid, user);
return false;
}
// Check rule: Tiles can't be identical
if (mapGridData.Tile.Tile.GetContentTileDefinition().ID == component.CachedPrototype.Prototype)
{
if (popMsgs)
_popup.PopupClient(Loc.GetString("rcd-component-cannot-build-identical-tile"), uid, user);
return false;
}
// Ensure that all construction rules shared between tiles and object are checked before exiting here
return true;
}
// Entity specific rules
// Check rule: The tile is unoccupied
var isWindow = component.CachedPrototype.ConstructionRules.Contains(RcdConstructionRule.IsWindow);
var isCatwalk = component.CachedPrototype.ConstructionRules.Contains(RcdConstructionRule.IsCatwalk);
_intersectingEntities.Clear();
_lookup.GetLocalEntitiesIntersecting(mapGridData.GridUid, mapGridData.Position, _intersectingEntities, -0.05f, LookupFlags.Uncontained);
foreach (var ent in _intersectingEntities)
{
if (isWindow && HasComp<SharedCanBuildWindowOnTopComponent>(ent))
continue;
if (isCatwalk && _tags.HasTag(ent, "Catwalk"))
{
if (popMsgs)
_popup.PopupClient(Loc.GetString("rcd-component-cannot-build-on-occupied-tile-message"), uid, user);
return false;
}
if (component.CachedPrototype.CollisionMask != CollisionGroup.None && TryComp<FixturesComponent>(ent, out var fixtures))
{
foreach (var fixture in fixtures.Fixtures.Values)
{
_popup.PopupClient(Loc.GetString("rcd-component-cannot-build-floor-tile-not-empty-message"), uid, user);
// Continue if no collision is possible
if (fixture.CollisionLayer <= 0 || (fixture.CollisionLayer & (int) component.CachedPrototype.CollisionMask) == 0)
continue;
// Continue if our custom collision bounds are not intersected
if (component.CachedPrototype.CollisionPolygon != null &&
!DoesCustomBoundsIntersectWithFixture(component.CachedPrototype.CollisionPolygon, component.ConstructionTransform, ent, fixture))
continue;
// Collision was detected
if (popMsgs)
_popup.PopupClient(Loc.GetString("rcd-component-cannot-build-on-occupied-tile-message"), uid, user);
return false;
}
}
}
return true;
}
private bool IsDeconstructionStillValid(EntityUid uid, RCDComponent component, MapGridData mapGridData, EntityUid? target, EntityUid user, bool popMsgs = true)
{
// Attempt to deconstruct a floor tile
if (target == null)
{
// The tile is empty
if (mapGridData.Tile.Tile.IsEmpty)
{
if (popMsgs)
_popup.PopupClient(Loc.GetString("rcd-component-nothing-to-deconstruct-message"), uid, user);
return false;
}
// The tile has a structure sitting on it
if (_turf.IsTileBlocked(mapGridData.Tile, CollisionGroup.MobMask))
{
if (popMsgs)
_popup.PopupClient(Loc.GetString("rcd-component-tile-obstructed-message"), uid, user);
return false;
}
// The tile cannot be destroyed
var tileDef = (ContentTileDefinition) _tileDefMan[mapGridData.Tile.Tile.TypeId];
if (tileDef.Indestructible)
{
if (popMsgs)
_popup.PopupClient(Loc.GetString("rcd-component-tile-indestructible-message"), uid, user);
return false;
}
}
// Attempt to deconstruct an object
else
{
// The object is not in the whitelist
if (!TryComp<RCDDeconstructableComponent>(target, out var deconstructible) || !deconstructible.Deconstructable)
{
if (popMsgs)
_popup.PopupClient(Loc.GetString("rcd-component-deconstruct-target-not-on-whitelist-message"), uid, user);
return false;
}
}
return true;
}
#endregion
#region Entity construction/deconstruction
private void FinalizeRCDOperation(EntityUid uid, RCDComponent component, MapGridData mapGridData, EntityUid? target, EntityUid user)
{
if (!_net.IsServer)
return;
if (component.CachedPrototype.Prototype == null)
return;
switch (component.CachedPrototype.Mode)
{
case RcdMode.ConstructTile:
_mapSystem.SetTile(mapGridData.GridUid, mapGridData.Component, mapGridData.Position, new Tile(_tileDefMan[component.CachedPrototype.Prototype].TileId));
_adminLogger.Add(LogType.RCD, LogImpact.High, $"{ToPrettyString(user):user} used RCD to set grid: {mapGridData.GridUid} {mapGridData.Position} to {component.CachedPrototype.Prototype}");
break;
case RcdMode.ConstructObject:
var ent = Spawn(component.CachedPrototype.Prototype, _mapSystem.GridTileToLocal(mapGridData.GridUid, mapGridData.Component, mapGridData.Position));
switch (component.CachedPrototype.Rotation)
{
case RcdRotation.Fixed:
Transform(ent).LocalRotation = Angle.Zero;
break;
case RcdRotation.Camera:
Transform(ent).LocalRotation = Transform(uid).LocalRotation;
break;
case RcdRotation.User:
Transform(ent).LocalRotation = component.ConstructionDirection.ToAngle();
break;
}
_adminLogger.Add(LogType.RCD, LogImpact.High, $"{ToPrettyString(user):user} used RCD to spawn {ToPrettyString(ent)} at {mapGridData.Position} on grid {mapGridData.GridUid}");
break;
return true;
//We don't want to place a space tile on something that's already a space tile. Let's do the inverse of the last check.
case RcdMode.Deconstruct:
if (tile.Tile.IsEmpty)
return false;
//They tried to decon a turf but...
if (target == null)
{
// the turf is blocked
if (IsTileBlocked(tile))
{
_popup.PopupClient(Loc.GetString("rcd-component-tile-obstructed-message"), uid, user);
return false;
}
// the turf can't be destroyed (planet probably)
var tileDef = (ContentTileDefinition) _tileDefMan[tile.Tile.TypeId];
if (tileDef.Indestructible)
{
_popup.PopupClient(Loc.GetString("rcd-component-tile-indestructible-message"), uid, user);
return false;
}
// Deconstruct tile (either converts the tile to lattice, or removes lattice)
var tile = (mapGridData.Tile.Tile.GetContentTileDefinition().ID != "Lattice") ? new Tile(_tileDefMan["Lattice"].TileId) : Tile.Empty;
_mapSystem.SetTile(mapGridData.GridUid, mapGridData.Component, mapGridData.Position, tile);
_adminLogger.Add(LogType.RCD, LogImpact.High, $"{ToPrettyString(user):user} used RCD to set grid: {mapGridData.GridUid} tile: {mapGridData.Position} open to space");
}
//They tried to decon a non-turf but it's not in the whitelist
else if (!_tag.HasTag(target.Value, "RCDDeconstructWhitelist"))
else
{
_popup.PopupClient(Loc.GetString("rcd-component-deconstruct-target-not-on-whitelist-message"), uid, user);
return false;
// Deconstruct object
_adminLogger.Add(LogType.RCD, LogImpact.High, $"{ToPrettyString(user):user} used RCD to delete {ToPrettyString(target):target}");
QueueDel(target);
}
return true;
//Walls are a special behaviour, and require us to build a new object with a transform rather than setting a grid tile, thus we early return to avoid the tile set code.
case RcdMode.Walls:
if (tile.Tile.IsEmpty)
{
_popup.PopupClient(Loc.GetString("rcd-component-cannot-build-wall-tile-not-empty-message"), uid, user);
return false;
}
if (IsTileBlocked(tile))
{
_popup.PopupClient(Loc.GetString("rcd-component-tile-obstructed-message"), uid, user);
return false;
}
return true;
case RcdMode.Airlock:
if (tile.Tile.IsEmpty)
{
_popup.PopupClient(Loc.GetString("rcd-component-cannot-build-airlock-tile-not-empty-message"), uid, user);
return false;
}
if (IsTileBlocked(tile))
{
_popup.PopupClient(Loc.GetString("rcd-component-tile-obstructed-message"), uid, user);
return false;
}
return true;
default:
return false; //I don't know why this would happen, but sure I guess. Get out of here invalid state!
break;
}
}
private void NextMode(EntityUid uid, RCDComponent comp, EntityUid user)
#endregion
#region Utility functions
public bool TryGetMapGridData(EntityCoordinates location, [NotNullWhen(true)] out MapGridData? mapGridData)
{
_audio.PlayPredicted(comp.SwapModeSound, uid, user);
mapGridData = null;
var gridUid = location.GetGridUid(EntityManager);
var mode = (int) comp.Mode;
mode = ++mode % _rcdModeCount;
comp.Mode = (RcdMode) mode;
Dirty(uid, comp);
if (!TryComp<MapGridComponent>(gridUid, out var mapGrid))
{
location = location.AlignWithClosestGridTile(1.75f, EntityManager);
gridUid = location.GetGridUid(EntityManager);
var msg = Loc.GetString("rcd-component-change-mode", ("mode", comp.Mode.ToString()));
_popup.PopupClient(msg, uid, user);
// Check if we got a grid ID the second time round
if (!TryComp(gridUid, out mapGrid))
return false;
}
gridUid = mapGrid.Owner;
var tile = _mapSystem.GetTileRef(gridUid.Value, mapGrid, location);
var position = _mapSystem.TileIndicesFor(gridUid.Value, mapGrid, location);
mapGridData = new MapGridData(gridUid.Value, mapGrid, location, tile, position);
return true;
}
private bool IsTileBlocked(TileRef tile)
private bool DoesCustomBoundsIntersectWithFixture(PolygonShape boundingPolygon, Transform boundingTransform, EntityUid fixtureOwner, Fixture fixture)
{
return _turf.IsTileBlocked(tile, CollisionGroup.MobMask);
var entXformComp = Transform(fixtureOwner);
var entXform = new Transform(new(), entXformComp.LocalRotation);
return boundingPolygon.ComputeAABB(boundingTransform, 0).Intersects(fixture.Shape.ComputeAABB(entXform, 0));
}
public void UpdateCachedPrototype(EntityUid uid, RCDComponent component)
{
if (component.ProtoId.Id != component.CachedPrototype?.Prototype)
component.CachedPrototype = _protoManager.Index(component.ProtoId);
}
#endregion
}
public struct MapGridData
{
public EntityUid GridUid;
public MapGridComponent Component;
public EntityCoordinates Location;
public TileRef Tile;
public Vector2i Position;
public MapGridData(EntityUid gridUid, MapGridComponent component, EntityCoordinates location, TileRef tile, Vector2i position)
{
GridUid = gridUid;
Component = component;
Location = location;
Tile = tile;
Position = position;
}
}
[Serializable, NetSerializable]
public sealed partial class RCDDoAfterEvent : DoAfterEvent
{
[DataField("location", required: true)]
public NetCoordinates Location = default!;
[DataField(required: true)]
public NetCoordinates Location { get; private set; } = default!;
[DataField("startingMode", required: true)]
public RcdMode StartingMode = default!;
[DataField]
public ProtoId<RCDPrototype> StartingProtoId { get; private set; } = default!;
private RCDDoAfterEvent()
{
}
[DataField]
public int Cost { get; private set; } = 1;
public RCDDoAfterEvent(NetCoordinates location, RcdMode startingMode)
[DataField("fx")]
public NetEntity? Effect { get; private set; } = null;
private RCDDoAfterEvent() { }
public RCDDoAfterEvent(NetCoordinates location, ProtoId<RCDPrototype> startingProtoId, int cost, NetEntity? effect = null)
{
Location = location;
StartingMode = startingMode;
StartingProtoId = startingProtoId;
Cost = cost;
Effect = effect;
}
public override DoAfterEvent Clone() => this;