Revert "Reduce decal allocs (#7226)" (#7263)

This reverts commit 09a4870763.
This commit is contained in:
Moony
2022-03-24 18:32:30 -05:00
committed by GitHub
parent 7d91e34d6a
commit 021d39be28
2 changed files with 35 additions and 66 deletions

View File

@@ -3,7 +3,6 @@ using Content.Server.Administration.Managers;
using Content.Shared.Administration;
using Content.Shared.Decals;
using Content.Shared.Maps;
using Microsoft.Extensions.ObjectPool;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.Map;
@@ -15,23 +14,10 @@ namespace Content.Server.Decals
{
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IAdminManager _adminManager = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
private readonly Dictionary<GridId, HashSet<Vector2i>> _dirtyChunks = new();
private readonly Dictionary<IPlayerSession, Dictionary<GridId, HashSet<Vector2i>>> _previousSentChunks = new();
// If this ever gets parallelised then you'll want to increase the pooled count.
private ObjectPool<HashSet<Vector2i>> _chunkIndexPool =
new DefaultObjectPool<HashSet<Vector2i>>(
new DefaultPooledObjectPolicy<HashSet<Vector2i>>(), 64);
private ObjectPool<Dictionary<GridId, HashSet<Vector2i>>> _chunkViewerPool =
new DefaultObjectPool<Dictionary<GridId, HashSet<Vector2i>>>(
new DefaultPooledObjectPolicy<Dictionary<GridId, HashSet<Vector2i>>>(), 64);
// Pool if we ever parallelise.
private HashSet<EntityUid> _viewers = new(64);
public override void Initialize()
{
base.Initialize();
@@ -313,15 +299,14 @@ namespace Content.Server.Decals
foreach (var session in Filter.GetAllPlayers(_playerManager))
{
if (session is not IPlayerSession { Status: SessionStatus.InGame } playerSession)
if(session is not IPlayerSession playerSession || playerSession.Status != SessionStatus.InGame)
continue;
var chunks = GetChunksForSession(playerSession);
var updatedChunks = _chunkViewerPool.Get();
var updatedChunks = new Dictionary<GridId, HashSet<Vector2i>>();
foreach (var (gridId, gridChunks) in chunks)
{
var newChunks = _chunkIndexPool.Get();
newChunks.UnionWith(gridChunks);
var newChunks = new HashSet<Vector2i>(gridChunks);
if (_previousSentChunks[playerSession].TryGetValue(gridId, out var previousChunks))
{
newChunks.ExceptWith(previousChunks);
@@ -339,15 +324,9 @@ namespace Content.Server.Decals
updatedChunks[gridId] = newChunks;
}
if (updatedChunks.Count == 0)
{
ReturnToPool(chunks);
// Even if updatedChunks is empty we'll still return it to the pool as it may have been allocated higher.
ReturnToPool(updatedChunks);
if(updatedChunks.Count == 0)
continue;
}
ReturnToPool(_previousSentChunks[playerSession]);
_previousSentChunks[playerSession] = chunks;
//send all gridChunks to client
@@ -357,16 +336,6 @@ namespace Content.Server.Decals
_dirtyChunks.Clear();
}
private void ReturnToPool(Dictionary<GridId, HashSet<Vector2i>> chunks)
{
foreach (var (_, previous) in chunks)
{
_chunkIndexPool.Return(previous);
}
_chunkViewerPool.Return(chunks);
}
private void SendChunkUpdates(IPlayerSession session, Dictionary<GridId, HashSet<Vector2i>> updatedChunks)
{
var updatedDecals = new Dictionary<GridId, Dictionary<Vector2i, Dictionary<uint, Decal>>>();
@@ -388,7 +357,7 @@ namespace Content.Server.Decals
private HashSet<EntityUid> GetSessionViewers(IPlayerSession session)
{
var viewers = _viewers;
var viewers = new HashSet<EntityUid>();
if (session.Status != SessionStatus.InGame || session.AttachedEntity is null)
return viewers;
@@ -404,35 +373,7 @@ namespace Content.Server.Decals
private Dictionary<GridId, HashSet<Vector2i>> GetChunksForSession(IPlayerSession session)
{
var viewers = GetSessionViewers(session);
var chunks = GetChunksForViewers(viewers);
viewers.Clear();
return chunks;
}
private Dictionary<GridId, HashSet<Vector2i>> GetChunksForViewers(HashSet<EntityUid> viewers)
{
var chunks = _chunkViewerPool.Get();
var xformQuery = GetEntityQuery<TransformComponent>();
foreach (var viewerUid in viewers)
{
var (bounds, mapId) = CalcViewBounds(viewerUid, xformQuery.GetComponent(viewerUid));
foreach (var grid in MapManager.FindGridsIntersecting(mapId, bounds))
{
if (!chunks.ContainsKey(grid.Index))
chunks[grid.Index] = _chunkIndexPool.Get();
var enumerator = new ChunkIndicesEnumerator(_transform.GetInvWorldMatrix(grid.GridEntityId, xformQuery).TransformBox(bounds), ChunkSize);
while (enumerator.MoveNext(out var indices))
{
chunks[grid.Index].Add(indices.Value);
}
}
}
return chunks;
return GetChunksForViewers(GetSessionViewers(session));
}
}
}