New Feature: Kitchen spike rework (#38723)
* Start * Wow, text * Ultra raw * More stuff * Wow, DOT and gibbing!!! * More stuff * More * Update * Yes * Almost there * Done? * I forgot * Update * Update * Update * Update * Update * Update * Update * Update * Update * Beck * Unhardcode
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using Robust.Shared.GameStates;
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namespace Content.Shared.Kitchen.Components;
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/// <summary>
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/// Used to mark entity that was butchered on the spike.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(SharedKitchenSpikeSystem))]
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public sealed partial class KitchenSpikeVictimComponent : Component;
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