New deathmatch map: DM01 Entryway (#31533)
* added plastitanium walls and windows * Added DM01 Entryway to pool of deathmatch arenas * replaced non-occluding walls with occluding ones * added more details and fluff to empty rooms and hallways; added floor drains around the map * Fixed failing integration test * fixed YML syntax error causing test failures. What kind of retard thought that using whitespace as structural syntax is a good idea? * minor map changes --------- Co-authored-by: Unisol <pavelyakushevich@gmail.com>
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@@ -81,7 +81,9 @@ namespace Content.IntegrationTests.Tests
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"Plasma",
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"Elkridge",
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"Convex",
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"Relic"
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"Relic",
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"dm01-entryway"
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};
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/// <summary>
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6141
Resources/Maps/Nonstations/dm01-entryway.yml
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6141
Resources/Maps/Nonstations/dm01-entryway.yml
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File diff suppressed because it is too large
Load Diff
@@ -2,3 +2,4 @@
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id: DeathMatchMapPool
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maps:
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- MeteorArena
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- dm01-entryway
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@@ -12,3 +12,17 @@
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- type: StationJobs
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availableJobs:
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Passenger: [ -1, -1 ]
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- type: gameMap
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id: dm01-entryway
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mapName: DM01 Entryway
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mapPath: /Maps/Nonstations/dm01-entryway.yml
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minPlayers: 0
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stations:
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dm01-entryway:
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stationProto: StandardStationArena
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components:
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- type: StationNameSetup
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mapNameTemplate: "DM01 Entryway"
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- type: StationJobs
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availableJobs:
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Passenger: [ -1, -1 ]
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