New deathmatch map: DM01 Entryway (#31533)

* added plastitanium walls and windows

* Added DM01 Entryway to pool of deathmatch arenas

* replaced non-occluding walls with occluding ones

* added more details and fluff to empty rooms and hallways; added floor drains around the map

* Fixed failing integration test

* fixed YML syntax error causing test failures. What kind of retard thought that using whitespace as structural syntax is a good idea?

* minor map changes

---------

Co-authored-by: Unisol <pavelyakushevich@gmail.com>
This commit is contained in:
Unisol
2025-04-13 21:21:53 -04:00
committed by GitHub
parent b7a05d7c76
commit 021ad0f8e0
4 changed files with 6159 additions and 1 deletions

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@@ -81,7 +81,9 @@ namespace Content.IntegrationTests.Tests
"Plasma", "Plasma",
"Elkridge", "Elkridge",
"Convex", "Convex",
"Relic" "Relic",
"dm01-entryway"
}; };
/// <summary> /// <summary>

File diff suppressed because it is too large Load Diff

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@@ -2,3 +2,4 @@
id: DeathMatchMapPool id: DeathMatchMapPool
maps: maps:
- MeteorArena - MeteorArena
- dm01-entryway

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@@ -12,3 +12,17 @@
- type: StationJobs - type: StationJobs
availableJobs: availableJobs:
Passenger: [ -1, -1 ] Passenger: [ -1, -1 ]
- type: gameMap
id: dm01-entryway
mapName: DM01 Entryway
mapPath: /Maps/Nonstations/dm01-entryway.yml
minPlayers: 0
stations:
dm01-entryway:
stationProto: StandardStationArena
components:
- type: StationNameSetup
mapNameTemplate: "DM01 Entryway"
- type: StationJobs
availableJobs:
Passenger: [ -1, -1 ]