Node serialization change (#1497)
* NodeContainerComponent serializes a set of Nodes with ExposeData * Fixes Nodes to work when being created by serializer * ConduitNode * ConduitPlacer to replace WirePlacer * ConduitNode ConduitLayer setter * Map update * Comments * Map update again * Method ordering by privacy * Removes conduits * ignored component * reorg * map update * readd wireplacer Co-authored-by: py01 <pyronetics01@gmail.com>
This commit is contained in:
@@ -61,7 +61,6 @@ namespace Content.Server
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IoCManager.Resolve<IServerPreferencesManager>().StartInit();
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IoCManager.Resolve<IServerPreferencesManager>().StartInit();
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IoCManager.Resolve<INodeGroupFactory>().Initialize();
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IoCManager.Resolve<INodeGroupFactory>().Initialize();
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IoCManager.Resolve<INodeFactory>().Initialize();
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IoCManager.Resolve<ISandboxManager>().Initialize();
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IoCManager.Resolve<ISandboxManager>().Initialize();
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}
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}
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@@ -1,8 +1,5 @@
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using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.ViewVariables;
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using System.Collections.Generic;
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using System.Collections.Generic;
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@@ -21,37 +18,27 @@ namespace Content.Server.GameObjects.Components.NodeContainer
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public IReadOnlyList<Node> Nodes => _nodes;
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public IReadOnlyList<Node> Nodes => _nodes;
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private List<Node> _nodes = new List<Node>();
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private List<Node> _nodes = new List<Node>();
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#pragma warning disable 649
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[Dependency] private readonly INodeFactory _nodeFactory;
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#pragma warning restore 649
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/// <summary>
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/// A set of <see cref="NodeGroupID"/>s and <see cref="Node"/> implementation names
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/// to be created and held in this container.
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/// </summary>
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[ViewVariables]
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private Dictionary<NodeGroupID, List<string>> _nodeTypes;
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public override void ExposeData(ObjectSerializer serializer)
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public override void ExposeData(ObjectSerializer serializer)
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{
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{
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base.ExposeData(serializer);
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base.ExposeData(serializer);
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serializer.DataField(ref _nodeTypes, "nodeTypes", new Dictionary<NodeGroupID, List<string>> { });
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serializer.DataField(ref _nodes, "nodes", new List<Node>());
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}
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public override void Initialize()
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{
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base.Initialize();
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foreach (var node in _nodes)
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{
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node.Initialize(Owner);
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}
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}
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}
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protected override void Startup()
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protected override void Startup()
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{
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{
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base.Startup();
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base.Startup();
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foreach (var nodeType in _nodeTypes)
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{
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var nodeGroupID = nodeType.Key;
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foreach (var nodeName in nodeType.Value)
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{
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_nodes.Add(MakeNewNode(nodeName, nodeGroupID, Owner));
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}
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}
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foreach (var node in _nodes)
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foreach (var node in _nodes)
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{
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{
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node.OnContainerInitialize();
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node.OnContainerStartup();
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}
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}
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}
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}
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@@ -61,13 +48,7 @@ namespace Content.Server.GameObjects.Components.NodeContainer
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{
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{
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node.OnContainerRemove();
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node.OnContainerRemove();
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}
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}
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_nodes = null;
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base.OnRemove();
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base.OnRemove();
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}
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}
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private Node MakeNewNode(string nodeName, NodeGroupID groupID, IEntity owner)
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{
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return _nodeFactory.MakeNode(nodeName, groupID, owner);
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}
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}
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}
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}
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}
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@@ -1,5 +1,4 @@
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using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
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using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.GameObjects.Components.Transform;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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@@ -8,7 +7,6 @@ namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
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/// <summary>
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/// <summary>
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/// A <see cref="Node"/> that can reach other <see cref="AdjacentNode"/>s that are directly adjacent to it.
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/// A <see cref="Node"/> that can reach other <see cref="AdjacentNode"/>s that are directly adjacent to it.
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/// </summary>
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/// </summary>
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[Node("AdjacentNode")]
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public class AdjacentNode : Node
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public class AdjacentNode : Node
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{
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{
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protected override IEnumerable<Node> GetReachableNodes()
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protected override IEnumerable<Node> GetReachableNodes()
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@@ -1,5 +1,4 @@
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using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
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using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
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using Robust.Server.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.ViewVariables;
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@@ -7,6 +6,8 @@ using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Linq;
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using System.Linq;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.Serialization;
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namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
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namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
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{
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{
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@@ -14,7 +15,7 @@ namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
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/// Organizes themselves into distinct <see cref="INodeGroup"/>s with other <see cref="Node"/>s
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/// Organizes themselves into distinct <see cref="INodeGroup"/>s with other <see cref="Node"/>s
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/// that they can "reach" and have the same <see cref="Node.NodeGroupID"/>.
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/// that they can "reach" and have the same <see cref="Node.NodeGroupID"/>.
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/// </summary>
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/// </summary>
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public abstract class Node
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public abstract class Node : IExposeData
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{
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{
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/// <summary>
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/// <summary>
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/// An ID used as a criteria for combining into groups. Determines which <see cref="INodeGroup"/>
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/// An ID used as a criteria for combining into groups. Determines which <see cref="INodeGroup"/>
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@@ -45,17 +46,20 @@ namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
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/// </summary>
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/// </summary>
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private bool _deleting = false;
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private bool _deleting = false;
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#pragma warning disable 649
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private INodeGroupFactory _nodeGroupFactory;
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[Dependency] private readonly INodeGroupFactory _nodeGroupFactory;
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#pragma warning restore 649
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public void Initialize(NodeGroupID nodeGroupID, IEntity owner)
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public virtual void ExposeData(ObjectSerializer serializer)
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{
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{
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NodeGroupID = nodeGroupID;
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serializer.DataField(this, x => NodeGroupID, "nodeGroupID", NodeGroupID.Default);
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Owner = owner;
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}
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}
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public void OnContainerInitialize()
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public void Initialize(IEntity owner)
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{
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Owner = owner;
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_nodeGroupFactory = IoCManager.Resolve<INodeGroupFactory>();
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}
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public void OnContainerStartup()
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{
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{
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TryAssignGroupIfNeeded();
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TryAssignGroupIfNeeded();
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CombineGroupWithReachable();
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CombineGroupWithReachable();
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@@ -1,20 +0,0 @@
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using System;
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namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
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{
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/// <summary>
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/// Associates a <see cref="Node"/> implementation with a string. This is used
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/// to specify an <see cref="Node"/>'s strategy in yaml. Used by <see cref="INodeFactory"/>.
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/// </summary>
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[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)]
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public class
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NodeAttribute : Attribute
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{
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public string Name { get; }
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public NodeAttribute(string name)
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{
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Name = name;
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}
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}
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}
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@@ -1,58 +0,0 @@
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using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Reflection;
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using Robust.Shared.IoC;
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
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{
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public interface INodeFactory
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{
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/// <summary>
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/// Performs reflection to associate <see cref="Node"/> implementations with the
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/// string specified in their <see cref="NodeAttribute"/>.
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/// </summary>
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void Initialize();
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/// <summary>
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/// Returns a new <see cref="Node"/> instance.
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/// </summary>
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Node MakeNode(string nodeName, NodeGroupID groupID, IEntity owner);
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}
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public class NodeFactory : INodeFactory
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{
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private readonly Dictionary<string, Type> _groupTypes = new Dictionary<string, Type>();
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#pragma warning disable 649
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[Dependency] private readonly IReflectionManager _reflectionManager;
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[Dependency] private readonly IDynamicTypeFactory _typeFactory;
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#pragma warning restore 649
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public void Initialize()
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{
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var nodeTypes = _reflectionManager.GetAllChildren<Node>();
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foreach (var nodeType in nodeTypes)
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{
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var att = nodeType.GetCustomAttribute<NodeAttribute>();
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if (att != null)
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{
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_groupTypes.Add(att.Name, nodeType);
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}
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}
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}
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public Node MakeNode(string nodeName, NodeGroupID groupID, IEntity owner)
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{
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if (_groupTypes.TryGetValue(nodeName, out var type))
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{
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var newNode = _typeFactory.CreateInstance<Node>(type);
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newNode.Initialize(groupID, owner);
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return newNode;
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}
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throw new ArgumentException($"{nodeName} did not have an associated {nameof(Node)}.");
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}
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}
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}
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@@ -15,7 +15,6 @@ using Content.Shared.Interfaces;
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using Content.Shared.Kitchen;
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using Content.Shared.Kitchen;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
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using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using Content.Server.GameObjects.Components.Power.PowerNetComponents;
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using Content.Server.GameObjects.Components.Power.PowerNetComponents;
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namespace Content.Server
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namespace Content.Server
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@@ -38,7 +37,6 @@ namespace Content.Server
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IoCManager.Register<INodeGroupFactory, NodeGroupFactory>();
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IoCManager.Register<INodeGroupFactory, NodeGroupFactory>();
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IoCManager.Register<INodeGroupManager, NodeGroupManager>();
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IoCManager.Register<INodeGroupManager, NodeGroupManager>();
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IoCManager.Register<IPowerNetManager, PowerNetManager>();
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IoCManager.Register<IPowerNetManager, PowerNetManager>();
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IoCManager.Register<INodeFactory, NodeFactory>();
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IoCManager.Register<BlackboardManager, BlackboardManager>();
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IoCManager.Register<BlackboardManager, BlackboardManager>();
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IoCManager.Register<ConsiderationsManager, ConsiderationsManager>();
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IoCManager.Register<ConsiderationsManager, ConsiderationsManager>();
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}
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}
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,4 +1,4 @@
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- type: entity
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- type: entity
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abstract: true
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abstract: true
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id: WireBase
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id: WireBase
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placement:
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placement:
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@@ -33,7 +33,9 @@
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base: hvcable_
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base: hvcable_
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key: hv_cables
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key: hv_cables
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- type: NodeContainer
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- type: NodeContainer
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nodeTypes: { HVPower : ["AdjacentNode"] }
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nodes:
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- !type:AdjacentNode
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nodeGroupID: HVPower
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- type: Wire
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- type: Wire
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wireDroppedOnCutPrototype: HVWireStack1
|
wireDroppedOnCutPrototype: HVWireStack1
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wireType: HighVoltage
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wireType: HighVoltage
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@@ -53,7 +55,9 @@
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base: mvcable_
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base: mvcable_
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key: mv_cables
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key: mv_cables
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- type: NodeContainer
|
- type: NodeContainer
|
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nodeTypes: { MVPower : ["AdjacentNode"] }
|
nodes:
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|
- !type:AdjacentNode
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|
nodeGroupID: MVPower
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- type: Wire
|
- type: Wire
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wireDroppedOnCutPrototype: MVWireStack1
|
wireDroppedOnCutPrototype: MVWireStack1
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wireType: MediumVoltage
|
wireType: MediumVoltage
|
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@@ -73,7 +77,9 @@
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base: lvcable_
|
base: lvcable_
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key: lv_cables
|
key: lv_cables
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- type: NodeContainer
|
- type: NodeContainer
|
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nodeTypes: { Apc : ["AdjacentNode"] }
|
nodes:
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|
- !type:AdjacentNode
|
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|
nodeGroupID: Apc
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- type: PowerProvider
|
- type: PowerProvider
|
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voltage: Apc
|
voltage: Apc
|
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- type: Wire
|
- type: Wire
|
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@@ -90,14 +96,8 @@
|
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parent: ApcExtensionCable
|
parent: ApcExtensionCable
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components:
|
components:
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- type: NodeContainer
|
- type: NodeContainer
|
||||||
nodeTypes: { HVPower : ["AdjacentNode"], Apc : ["AdjacentNode"] }
|
nodes:
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|
- !type:AdjacentNode
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||||||
- type: entity
|
nodeGroupID: HVPower
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||||||
id: Generator
|
- !type:AdjacentNode
|
||||||
name: Depriciated Generator
|
nodeGroupID: Apc
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parent: DebugGenerator
|
|
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components:
|
|
||||||
- type: PowerSupplier
|
|
||||||
voltage: High
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|
||||||
supplyRate: 100000
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|
||||||
|
|
||||||
|
|||||||
@@ -18,7 +18,9 @@
|
|||||||
- type: Icon
|
- type: Icon
|
||||||
texture: Constructible/Power/generator.png
|
texture: Constructible/Power/generator.png
|
||||||
- type: NodeContainer
|
- type: NodeContainer
|
||||||
nodeTypes: { HVPower : ["AdjacentNode"] }
|
nodes:
|
||||||
|
- !type:AdjacentNode
|
||||||
|
nodeGroupID: HVPower
|
||||||
- type: PowerSupplier
|
- type: PowerSupplier
|
||||||
supplyRate: 3000
|
supplyRate: 3000
|
||||||
- type: Physics
|
- type: Physics
|
||||||
@@ -45,7 +47,9 @@
|
|||||||
- type: Icon
|
- type: Icon
|
||||||
texture: Constructible/Power/wiredmachine.png
|
texture: Constructible/Power/wiredmachine.png
|
||||||
- type: NodeContainer
|
- type: NodeContainer
|
||||||
nodeTypes: { HVPower : ["AdjacentNode"] }
|
nodes:
|
||||||
|
- !type:AdjacentNode
|
||||||
|
nodeGroupID: HVPower
|
||||||
- type: PowerConsumer
|
- type: PowerConsumer
|
||||||
drawRate: 50
|
drawRate: 50
|
||||||
- type: Damageable
|
- type: Damageable
|
||||||
@@ -76,7 +80,9 @@
|
|||||||
texture: Constructible/Power/provider.png
|
texture: Constructible/Power/provider.png
|
||||||
- type: Battery
|
- type: Battery
|
||||||
- type: NodeContainer
|
- type: NodeContainer
|
||||||
nodeTypes: { HVPower : ["AdjacentNode"] }
|
nodes:
|
||||||
|
- !type:AdjacentNode
|
||||||
|
nodeGroupID: HVPower
|
||||||
- type: PowerConsumer
|
- type: PowerConsumer
|
||||||
- type: BatteryStorage
|
- type: BatteryStorage
|
||||||
- type: Physics
|
- type: Physics
|
||||||
@@ -104,7 +110,9 @@
|
|||||||
texture: Constructible/Power/provider.png
|
texture: Constructible/Power/provider.png
|
||||||
- type: Battery
|
- type: Battery
|
||||||
- type: NodeContainer
|
- type: NodeContainer
|
||||||
nodeTypes: { HVPower : ["AdjacentNode"] }
|
nodes:
|
||||||
|
- !type:AdjacentNode
|
||||||
|
nodeGroupID: HVPower
|
||||||
- type: PowerSupplier
|
- type: PowerSupplier
|
||||||
- type: BatteryDischarger
|
- type: BatteryDischarger
|
||||||
- type: Physics
|
- type: Physics
|
||||||
@@ -144,7 +152,9 @@
|
|||||||
maxCharge: 1000
|
maxCharge: 1000
|
||||||
startingCharge: 1000
|
startingCharge: 1000
|
||||||
- type: NodeContainer
|
- type: NodeContainer
|
||||||
nodeTypes: { HVPower : ["AdjacentNode"] }
|
nodes:
|
||||||
|
- !type:AdjacentNode
|
||||||
|
nodeGroupID: HVPower
|
||||||
- type: PowerConsumer
|
- type: PowerConsumer
|
||||||
- type: BatteryStorage
|
- type: BatteryStorage
|
||||||
activeDrawRate: 1500
|
activeDrawRate: 1500
|
||||||
@@ -179,7 +189,11 @@
|
|||||||
maxCharge: 1000
|
maxCharge: 1000
|
||||||
startingCharge: 1000
|
startingCharge: 1000
|
||||||
- type: NodeContainer
|
- type: NodeContainer
|
||||||
nodeTypes: { HVPower : ["AdjacentNode"], MVPower : ["AdjacentNode"] }
|
nodes:
|
||||||
|
- !type:AdjacentNode
|
||||||
|
nodeGroupID: HVPower
|
||||||
|
- !type:AdjacentNode
|
||||||
|
nodeGroupID: MVPower
|
||||||
- type: PowerConsumer
|
- type: PowerConsumer
|
||||||
- type: BatteryStorage
|
- type: BatteryStorage
|
||||||
activeDrawRate: 1500
|
activeDrawRate: 1500
|
||||||
@@ -220,7 +234,11 @@
|
|||||||
maxCharge: 10000
|
maxCharge: 10000
|
||||||
startingCharge: 10000
|
startingCharge: 10000
|
||||||
- type: NodeContainer
|
- type: NodeContainer
|
||||||
nodeTypes: { MVPower : ["AdjacentNode"], Apc : ["AdjacentNode"] }
|
nodes:
|
||||||
|
- !type:AdjacentNode
|
||||||
|
nodeGroupID: MVPower
|
||||||
|
- !type:AdjacentNode
|
||||||
|
nodeGroupID: Apc
|
||||||
- type: PowerConsumer
|
- type: PowerConsumer
|
||||||
voltage: Medium
|
voltage: Medium
|
||||||
- type: BatteryStorage
|
- type: BatteryStorage
|
||||||
@@ -278,7 +296,9 @@
|
|||||||
sprite: Constructible/Power/solar_panel.rsi
|
sprite: Constructible/Power/solar_panel.rsi
|
||||||
state: normal
|
state: normal
|
||||||
- type: NodeContainer
|
- type: NodeContainer
|
||||||
nodeTypes: { HVPower : ["AdjacentNode"] }
|
nodes:
|
||||||
|
- !type:AdjacentNode
|
||||||
|
nodeGroupID: HVPower
|
||||||
- type: PowerSupplier
|
- type: PowerSupplier
|
||||||
- type: SolarPanel
|
- type: SolarPanel
|
||||||
supply: 1500
|
supply: 1500
|
||||||
@@ -290,13 +310,26 @@
|
|||||||
|
|
||||||
#Depriciated, to be removed from maps
|
#Depriciated, to be removed from maps
|
||||||
|
|
||||||
|
- type: entity
|
||||||
|
id: Generator
|
||||||
|
name: Depriciated Generator
|
||||||
|
parent: DebugGenerator
|
||||||
|
components:
|
||||||
|
- type: PowerSupplier
|
||||||
|
voltage: High
|
||||||
|
supplyRate: 100000
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
id: APC
|
id: APC
|
||||||
name: Depriciated Apc
|
name: Depriciated Apc
|
||||||
parent: DebugApc
|
parent: DebugApc
|
||||||
components:
|
components:
|
||||||
- type: NodeContainer
|
- type: NodeContainer
|
||||||
nodeTypes: { HVPower : ["AdjacentNode"], Apc : ["AdjacentNode"] }
|
nodes:
|
||||||
|
- !type:AdjacentNode
|
||||||
|
nodeGroupID: HVPower
|
||||||
|
- !type:AdjacentNode
|
||||||
|
nodeGroupID: Apc
|
||||||
- type: PowerConsumer
|
- type: PowerConsumer
|
||||||
voltage: High
|
voltage: High
|
||||||
- type: BatteryStorage
|
- type: BatteryStorage
|
||||||
|
|||||||
Reference in New Issue
Block a user