Node serialization change (#1497)
* NodeContainerComponent serializes a set of Nodes with ExposeData * Fixes Nodes to work when being created by serializer * ConduitNode * ConduitPlacer to replace WirePlacer * ConduitNode ConduitLayer setter * Map update * Comments * Map update again * Method ordering by privacy * Removes conduits * ignored component * reorg * map update * readd wireplacer Co-authored-by: py01 <pyronetics01@gmail.com>
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@@ -15,7 +15,6 @@ using Content.Shared.Interfaces;
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using Content.Shared.Kitchen;
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using Robust.Shared.IoC;
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using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using Content.Server.GameObjects.Components.Power.PowerNetComponents;
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namespace Content.Server
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@@ -38,7 +37,6 @@ namespace Content.Server
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IoCManager.Register<INodeGroupFactory, NodeGroupFactory>();
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IoCManager.Register<INodeGroupManager, NodeGroupManager>();
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IoCManager.Register<IPowerNetManager, PowerNetManager>();
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IoCManager.Register<INodeFactory, NodeFactory>();
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IoCManager.Register<BlackboardManager, BlackboardManager>();
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IoCManager.Register<ConsiderationsManager, ConsiderationsManager>();
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}
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