Node serialization change (#1497)

* NodeContainerComponent serializes a set of Nodes with ExposeData

* Fixes Nodes to work when being created by serializer

* ConduitNode

* ConduitPlacer to replace WirePlacer

* ConduitNode ConduitLayer setter

* Map update

* Comments

* Map update again

* Method ordering by privacy

* Removes conduits

* ignored component

* reorg

* map update

* readd wireplacer

Co-authored-by: py01 <pyronetics01@gmail.com>
This commit is contained in:
py01
2020-08-06 18:47:54 -06:00
committed by GitHub
parent 551c204a9f
commit 01b10cb687
11 changed files with 6109 additions and 10315 deletions

View File

@@ -15,7 +15,6 @@ using Content.Shared.Interfaces;
using Content.Shared.Kitchen;
using Robust.Shared.IoC;
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
using Content.Server.GameObjects.Components.Power.PowerNetComponents;
namespace Content.Server
@@ -38,7 +37,6 @@ namespace Content.Server
IoCManager.Register<INodeGroupFactory, NodeGroupFactory>();
IoCManager.Register<INodeGroupManager, NodeGroupManager>();
IoCManager.Register<IPowerNetManager, PowerNetManager>();
IoCManager.Register<INodeFactory, NodeFactory>();
IoCManager.Register<BlackboardManager, BlackboardManager>();
IoCManager.Register<ConsiderationsManager, ConsiderationsManager>();
}