Node serialization change (#1497)
* NodeContainerComponent serializes a set of Nodes with ExposeData * Fixes Nodes to work when being created by serializer * ConduitNode * ConduitPlacer to replace WirePlacer * ConduitNode ConduitLayer setter * Map update * Comments * Map update again * Method ordering by privacy * Removes conduits * ignored component * reorg * map update * readd wireplacer Co-authored-by: py01 <pyronetics01@gmail.com>
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@@ -1,5 +1,4 @@
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using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
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using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.GameObjects.Components.Transform;
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using System.Collections.Generic;
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using System.Linq;
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@@ -8,7 +7,6 @@ namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
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/// <summary>
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/// A <see cref="Node"/> that can reach other <see cref="AdjacentNode"/>s that are directly adjacent to it.
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/// </summary>
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[Node("AdjacentNode")]
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public class AdjacentNode : Node
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{
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protected override IEnumerable<Node> GetReachableNodes()
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