Node serialization change (#1497)
* NodeContainerComponent serializes a set of Nodes with ExposeData * Fixes Nodes to work when being created by serializer * ConduitNode * ConduitPlacer to replace WirePlacer * ConduitNode ConduitLayer setter * Map update * Comments * Map update again * Method ordering by privacy * Removes conduits * ignored component * reorg * map update * readd wireplacer Co-authored-by: py01 <pyronetics01@gmail.com>
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@@ -1,5 +1,4 @@
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using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
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using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.GameObjects.Components.Transform;
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using System.Collections.Generic;
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using System.Linq;
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@@ -8,7 +7,6 @@ namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
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/// <summary>
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/// A <see cref="Node"/> that can reach other <see cref="AdjacentNode"/>s that are directly adjacent to it.
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/// </summary>
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[Node("AdjacentNode")]
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public class AdjacentNode : Node
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{
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protected override IEnumerable<Node> GetReachableNodes()
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@@ -1,5 +1,4 @@
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using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
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using Robust.Server.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.ViewVariables;
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@@ -7,6 +6,8 @@ using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.Serialization;
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namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
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{
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@@ -14,7 +15,7 @@ namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
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/// Organizes themselves into distinct <see cref="INodeGroup"/>s with other <see cref="Node"/>s
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/// that they can "reach" and have the same <see cref="Node.NodeGroupID"/>.
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/// </summary>
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public abstract class Node
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public abstract class Node : IExposeData
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{
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/// <summary>
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/// An ID used as a criteria for combining into groups. Determines which <see cref="INodeGroup"/>
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@@ -45,17 +46,20 @@ namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
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/// </summary>
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private bool _deleting = false;
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#pragma warning disable 649
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[Dependency] private readonly INodeGroupFactory _nodeGroupFactory;
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#pragma warning restore 649
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private INodeGroupFactory _nodeGroupFactory;
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public void Initialize(NodeGroupID nodeGroupID, IEntity owner)
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public virtual void ExposeData(ObjectSerializer serializer)
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{
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NodeGroupID = nodeGroupID;
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Owner = owner;
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serializer.DataField(this, x => NodeGroupID, "nodeGroupID", NodeGroupID.Default);
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}
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public void OnContainerInitialize()
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public void Initialize(IEntity owner)
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{
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Owner = owner;
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_nodeGroupFactory = IoCManager.Resolve<INodeGroupFactory>();
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}
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public void OnContainerStartup()
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{
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TryAssignGroupIfNeeded();
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CombineGroupWithReachable();
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@@ -1,20 +0,0 @@
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using System;
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namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
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{
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/// <summary>
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/// Associates a <see cref="Node"/> implementation with a string. This is used
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/// to specify an <see cref="Node"/>'s strategy in yaml. Used by <see cref="INodeFactory"/>.
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/// </summary>
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[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)]
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public class
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NodeAttribute : Attribute
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{
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public string Name { get; }
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public NodeAttribute(string name)
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{
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Name = name;
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}
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}
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}
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@@ -1,58 +0,0 @@
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using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Reflection;
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using Robust.Shared.IoC;
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
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{
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public interface INodeFactory
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{
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/// <summary>
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/// Performs reflection to associate <see cref="Node"/> implementations with the
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/// string specified in their <see cref="NodeAttribute"/>.
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/// </summary>
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void Initialize();
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/// <summary>
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/// Returns a new <see cref="Node"/> instance.
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/// </summary>
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Node MakeNode(string nodeName, NodeGroupID groupID, IEntity owner);
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}
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public class NodeFactory : INodeFactory
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{
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private readonly Dictionary<string, Type> _groupTypes = new Dictionary<string, Type>();
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#pragma warning disable 649
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[Dependency] private readonly IReflectionManager _reflectionManager;
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[Dependency] private readonly IDynamicTypeFactory _typeFactory;
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#pragma warning restore 649
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public void Initialize()
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{
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var nodeTypes = _reflectionManager.GetAllChildren<Node>();
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foreach (var nodeType in nodeTypes)
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{
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var att = nodeType.GetCustomAttribute<NodeAttribute>();
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if (att != null)
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{
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_groupTypes.Add(att.Name, nodeType);
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}
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}
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}
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public Node MakeNode(string nodeName, NodeGroupID groupID, IEntity owner)
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{
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if (_groupTypes.TryGetValue(nodeName, out var type))
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{
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var newNode = _typeFactory.CreateInstance<Node>(type);
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newNode.Initialize(groupID, owner);
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return newNode;
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}
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throw new ArgumentException($"{nodeName} did not have an associated {nameof(Node)}.");
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}
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}
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}
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