Node serialization change (#1497)
* NodeContainerComponent serializes a set of Nodes with ExposeData * Fixes Nodes to work when being created by serializer * ConduitNode * ConduitPlacer to replace WirePlacer * ConduitNode ConduitLayer setter * Map update * Comments * Map update again * Method ordering by privacy * Removes conduits * ignored component * reorg * map update * readd wireplacer Co-authored-by: py01 <pyronetics01@gmail.com>
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@@ -1,8 +1,5 @@
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using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using System.Collections.Generic;
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@@ -21,37 +18,27 @@ namespace Content.Server.GameObjects.Components.NodeContainer
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public IReadOnlyList<Node> Nodes => _nodes;
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private List<Node> _nodes = new List<Node>();
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#pragma warning disable 649
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[Dependency] private readonly INodeFactory _nodeFactory;
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#pragma warning restore 649
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/// <summary>
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/// A set of <see cref="NodeGroupID"/>s and <see cref="Node"/> implementation names
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/// to be created and held in this container.
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/// </summary>
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[ViewVariables]
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private Dictionary<NodeGroupID, List<string>> _nodeTypes;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _nodeTypes, "nodeTypes", new Dictionary<NodeGroupID, List<string>> { });
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serializer.DataField(ref _nodes, "nodes", new List<Node>());
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}
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public override void Initialize()
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{
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base.Initialize();
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foreach (var node in _nodes)
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{
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node.Initialize(Owner);
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}
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}
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protected override void Startup()
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{
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base.Startup();
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foreach (var nodeType in _nodeTypes)
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{
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var nodeGroupID = nodeType.Key;
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foreach (var nodeName in nodeType.Value)
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{
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_nodes.Add(MakeNewNode(nodeName, nodeGroupID, Owner));
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}
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}
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foreach (var node in _nodes)
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{
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node.OnContainerInitialize();
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node.OnContainerStartup();
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}
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}
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@@ -61,13 +48,7 @@ namespace Content.Server.GameObjects.Components.NodeContainer
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{
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node.OnContainerRemove();
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}
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_nodes = null;
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base.OnRemove();
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}
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private Node MakeNewNode(string nodeName, NodeGroupID groupID, IEntity owner)
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{
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return _nodeFactory.MakeNode(nodeName, groupID, owner);
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}
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}
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}
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