Librarian gameplay (DND, but in SS14) (#17041)
* D&D character sheets * Tabletop improvements * Grass battlemap * You can now put shit inside of the board * change variable name * make the grass tabletop better, again * update the damn thing AGAIN * update the shit AGAIN * You can now take stuff out of tabletops * Make it use parenting to avoid zany bugs * MORE battlemaps! Battlemaps for everyone! * You can now dump out pieces + cleanup * All (most) non-game pieces should fall to the ground * make the verb a bit more responsive * Librarian content officially done * fix tests i think * i forgot the sheet * Smidgen of refactoring * You can no longer put high risk items inside of boards * no boardgame defusal * minor refactoring * hoplogrma * doc * fix rt
This commit is contained in:
@@ -7,8 +7,6 @@ namespace Content.Server.Tabletop
|
||||
[UsedImplicitly]
|
||||
public sealed class TabletopParchisSetup : TabletopSetup
|
||||
{
|
||||
[DataField("boardPrototype", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||
public string ParchisBoardPrototype { get; } = "ParchisBoardTabletop";
|
||||
|
||||
[DataField("redPiecePrototype", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||
public string RedPiecePrototype { get; } = "RedTabletopPiece";
|
||||
@@ -24,7 +22,7 @@ namespace Content.Server.Tabletop
|
||||
|
||||
public override void SetupTabletop(TabletopSession session, IEntityManager entityManager)
|
||||
{
|
||||
var board = entityManager.SpawnEntity(ParchisBoardPrototype, session.Position);
|
||||
var board = entityManager.SpawnEntity(BoardPrototype, session.Position);
|
||||
|
||||
const float x1 = 6.25f;
|
||||
const float x2 = 4.25f;
|
||||
|
||||
Reference in New Issue
Block a user