Librarian gameplay (DND, but in SS14) (#17041)

* D&D character sheets

* Tabletop improvements

* Grass battlemap

* You can now put shit inside of the board

* change variable name

* make the grass tabletop better, again

* update the damn thing AGAIN

* update the shit AGAIN

* You can now take stuff out of tabletops

* Make it use parenting to avoid zany bugs

* MORE battlemaps! Battlemaps for everyone!

* You can now dump out pieces + cleanup

* All (most) non-game pieces should fall to the ground

* make the verb a bit more responsive

* Librarian content officially done

* fix tests i think

* i forgot the sheet

* Smidgen of refactoring

* You can no longer put high risk items inside of boards

* no boardgame defusal

* minor refactoring

* hoplogrma

* doc

* fix rt
This commit is contained in:
eclips_e
2023-07-17 17:03:18 +08:00
committed by GitHub
parent 73c7ed67fa
commit 01a0e2002a
44 changed files with 720 additions and 83 deletions

View File

@@ -7,8 +7,6 @@ namespace Content.Server.Tabletop
[UsedImplicitly]
public sealed class TabletopParchisSetup : TabletopSetup
{
[DataField("boardPrototype", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
public string ParchisBoardPrototype { get; } = "ParchisBoardTabletop";
[DataField("redPiecePrototype", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
public string RedPiecePrototype { get; } = "RedTabletopPiece";
@@ -24,7 +22,7 @@ namespace Content.Server.Tabletop
public override void SetupTabletop(TabletopSession session, IEntityManager entityManager)
{
var board = entityManager.SpawnEntity(ParchisBoardPrototype, session.Position);
var board = entityManager.SpawnEntity(BoardPrototype, session.Position);
const float x1 = 6.25f;
const float x2 = 4.25f;