Librarian gameplay (DND, but in SS14) (#17041)
* D&D character sheets * Tabletop improvements * Grass battlemap * You can now put shit inside of the board * change variable name * make the grass tabletop better, again * update the damn thing AGAIN * update the shit AGAIN * You can now take stuff out of tabletops * Make it use parenting to avoid zany bugs * MORE battlemaps! Battlemaps for everyone! * You can now dump out pieces + cleanup * All (most) non-game pieces should fall to the ground * make the verb a bit more responsive * Librarian content officially done * fix tests i think * i forgot the sheet * Smidgen of refactoring * You can no longer put high risk items inside of boards * no boardgame defusal * minor refactoring * hoplogrma * doc * fix rt
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@@ -5,8 +5,6 @@ namespace Content.Server.Tabletop
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[UsedImplicitly]
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public sealed class TabletopBackgammonSetup : TabletopSetup
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{
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[DataField("boardPrototype")]
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public string BackgammonBoardPrototype { get; } = "BackgammonBoardTabletop";
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[DataField("whitePiecePrototype")]
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public string WhitePiecePrototype { get; } = "WhiteTabletopPiece";
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@@ -15,7 +13,7 @@ namespace Content.Server.Tabletop
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public string BlackPiecePrototype { get; } = "BlackTabletopPiece";
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public override void SetupTabletop(TabletopSession session, IEntityManager entityManager)
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{
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var board = entityManager.SpawnEntity(BackgammonBoardPrototype, session.Position);
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var board = entityManager.SpawnEntity(BoardPrototype, session.Position);
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const float borderLengthX = 7.35f; //BORDER
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const float borderLengthY = 5.60f; //BORDER
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