Librarian gameplay (DND, but in SS14) (#17041)

* D&D character sheets

* Tabletop improvements

* Grass battlemap

* You can now put shit inside of the board

* change variable name

* make the grass tabletop better, again

* update the damn thing AGAIN

* update the shit AGAIN

* You can now take stuff out of tabletops

* Make it use parenting to avoid zany bugs

* MORE battlemaps! Battlemaps for everyone!

* You can now dump out pieces + cleanup

* All (most) non-game pieces should fall to the ground

* make the verb a bit more responsive

* Librarian content officially done

* fix tests i think

* i forgot the sheet

* Smidgen of refactoring

* You can no longer put high risk items inside of boards

* no boardgame defusal

* minor refactoring

* hoplogrma

* doc

* fix rt
This commit is contained in:
eclips_e
2023-07-17 17:03:18 +08:00
committed by GitHub
parent 73c7ed67fa
commit 01a0e2002a
44 changed files with 720 additions and 83 deletions

View File

@@ -1,4 +1,5 @@
using System.Numerics;
using Vector2 = System.Numerics.Vector2;
namespace Content.Server.Tabletop.Components
{
@@ -8,18 +9,33 @@ namespace Content.Server.Tabletop.Components
[RegisterComponent, Access(typeof(TabletopSystem))]
public sealed class TabletopGameComponent : Component
{
/// <summary>
/// The localized name of the board. Shown in the UI.
/// </summary>
[DataField("boardName")]
public string BoardName { get; } = "tabletop-default-board-name";
/// <summary>
/// The type of method used to set up a tabletop.
/// </summary>
[DataField("setup", required: true)]
public TabletopSetup Setup { get; } = new TabletopChessSetup();
/// <summary>
/// The size of the viewport being opened. Must match the board dimensions otherwise you'll get the space parallax (unless that's what you want).
/// </summary>
[DataField("size")]
public Vector2i Size { get; } = (300, 300);
/// <summary>
/// The zoom of the viewport camera.
/// </summary>
[DataField("cameraZoom")]
public Vector2 CameraZoom { get; } = Vector2.One;
/// <summary>
/// The specific session of this tabletop.
/// </summary>
[ViewVariables]
public TabletopSession? Session { get; set; } = null;
}