Merge more UI refactor stuff (#11277)
* Changelog+options ui controller * Sandbox UI controller * Escape menu UI controller
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@@ -49,7 +49,6 @@ namespace Content.Client.Entry
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{
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IBaseClient _baseClient = default!;
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[Dependency] private readonly IEscapeMenuOwner _escapeMenuOwner = default!;
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[Dependency] private readonly IGameController _gameController = default!;
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[Dependency] private readonly IStateManager _stateManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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@@ -130,8 +129,6 @@ namespace Content.Client.Entry
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IoCManager.Resolve<IConfigurationManager>().OverrideDefault(CVars.NetBufferSize, NetBufferSizeOverride);
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#endif
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_escapeMenuOwner.Initialize();
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_baseClient.PlayerJoinedServer += (_, _) =>
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{
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IoCManager.Resolve<IMapManager>().CreateNewMapEntity(MapId.Nullspace);
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