Maybe fix dead bug (#24445)

This commit is contained in:
metalgearsloth
2024-01-24 13:42:55 +11:00
committed by GitHub
parent 1af9315a53
commit 016e535dea
2 changed files with 3 additions and 1 deletions

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@@ -3,6 +3,7 @@ using Content.Shared.Movement.Systems;
using Content.Shared.Standing;
using Robust.Shared.Containers;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Shared.Body.Systems;
@@ -27,6 +28,7 @@ public abstract partial class SharedBodySystem : EntitySystem
/// </summary>
public const string OrganSlotContainerIdPrefix = "body_organ_slot_";
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] protected readonly IPrototypeManager Prototypes = default!;
[Dependency] protected readonly DamageableSystem Damageable = default!;
[Dependency] protected readonly MovementSpeedModifierSystem Movement = default!;