Maybe fix dead bug (#24445)
This commit is contained in:
@@ -3,6 +3,7 @@ using Content.Shared.Movement.Systems;
|
||||
using Content.Shared.Standing;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Shared.Body.Systems;
|
||||
|
||||
@@ -27,6 +28,7 @@ public abstract partial class SharedBodySystem : EntitySystem
|
||||
/// </summary>
|
||||
public const string OrganSlotContainerIdPrefix = "body_organ_slot_";
|
||||
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] protected readonly IPrototypeManager Prototypes = default!;
|
||||
[Dependency] protected readonly DamageableSystem Damageable = default!;
|
||||
[Dependency] protected readonly MovementSpeedModifierSystem Movement = default!;
|
||||
|
||||
Reference in New Issue
Block a user