Take TryRepell behind the shed (#4584)
Singularity containment uses physics and just workstm
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@@ -51,8 +51,6 @@ namespace Content.Server.Singularity.EntitySystems
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EntityManager.QueueDeleteEntity(uid);
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return;
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}
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component.Parent.TryRepell(component.Owner, args.OtherFixture.Body.Owner);
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}
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private static void BodyTypeChanged(
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