Added Pain Numbness Trait (#34538)
* added pain-numbness component and system * added numb as a trait that pulls the pain numbness component * removed new event as mob threshold event as already being fired * checked for MobThresholdsComponent first before running VerifyThresholds * refacted force say to using LocalizedDatasetPrototype and added numb messages * added severity check alert * added comment for BeforeForceSayEvent * removed space formatting * changed Cancelled to CancelUpdate, fixed spacing and added two more damage-force-say-numb * changed prefix damage-force-say-numb to 5 (whoops)
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@@ -4,6 +4,7 @@ using Content.Shared.Alert;
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using Content.Shared.Damage;
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using Content.Shared.FixedPoint;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Events;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Mobs.Systems;
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@@ -391,6 +392,16 @@ public sealed class MobThresholdSystem : EntitySystem
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if (alertPrototype.SupportsSeverity)
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{
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var severity = _alerts.GetMinSeverity(currentAlert);
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var ev = new BeforeAlertSeverityCheckEvent(currentAlert, severity);
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RaiseLocalEvent(target, ev);
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if (ev.CancelUpdate)
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{
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_alerts.ShowAlert(target, ev.CurrentAlert, ev.Severity);
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return;
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}
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if (TryGetNextState(target, currentMobState, out var nextState, threshold) &&
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TryGetPercentageForState(target, nextState.Value, damageable.TotalDamage, out var percentage))
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{
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