Added Pain Numbness Trait (#34538)
* added pain-numbness component and system * added numb as a trait that pulls the pain numbness component * removed new event as mob threshold event as already being fired * checked for MobThresholdsComponent first before running VerifyThresholds * refacted force say to using LocalizedDatasetPrototype and added numb messages * added severity check alert * added comment for BeforeForceSayEvent * removed space formatting * changed Cancelled to CancelUpdate, fixed spacing and added two more damage-force-say-numb * changed prefix damage-force-say-numb to 5 (whoops)
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@@ -1,6 +1,7 @@
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using Content.Shared.Actions;
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using Content.Shared.Buckle.Components;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Events;
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using Content.Shared.Damage.ForceSay;
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using Content.Shared.Emoting;
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using Content.Shared.Examine;
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@@ -18,6 +19,7 @@ using Content.Shared.Sound.Components;
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using Content.Shared.Speech;
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using Content.Shared.StatusEffect;
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using Content.Shared.Stunnable;
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using Content.Shared.Traits.Assorted;
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using Content.Shared.Verbs;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Prototypes;
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@@ -63,6 +65,8 @@ public sealed partial class SleepingSystem : EntitySystem
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SubscribeLocalEvent<ForcedSleepingComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<SleepingComponent, UnbuckleAttemptEvent>(OnUnbuckleAttempt);
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SubscribeLocalEvent<SleepingComponent, EmoteAttemptEvent>(OnEmoteAttempt);
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SubscribeLocalEvent<SleepingComponent, BeforeForceSayEvent>(OnChangeForceSay, after: new []{typeof(PainNumbnessSystem)});
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}
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private void OnUnbuckleAttempt(Entity<SleepingComponent> ent, ref UnbuckleAttemptEvent args)
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@@ -317,6 +321,11 @@ public sealed partial class SleepingSystem : EntitySystem
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{
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args.Cancel();
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}
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private void OnChangeForceSay(Entity<SleepingComponent> ent, ref BeforeForceSayEvent args)
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{
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args.Prefix = ent.Comp.ForceSaySleepDataset;
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}
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}
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