nukes more resolves

This commit is contained in:
Paul
2021-12-08 19:39:03 +01:00
parent 4dcfebfd53
commit 0121f056df
8 changed files with 24 additions and 17 deletions

View File

@@ -18,6 +18,12 @@ namespace Content.Client.AI
#if DEBUG
public class ClientPathfindingDebugSystem : EntitySystem
{
[Dependency] private readonly IOverlayManager _overlayManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
private PathfindingDebugMode _modes = PathfindingDebugMode.None;
private float _routeDuration = 4.0f; // How long before we remove a route from the overlay
private DebugPathfindingOverlay? _overlay;
@@ -91,7 +97,7 @@ namespace Content.Client.AI
}
var overlayManager = IoCManager.Resolve<IOverlayManager>();
_overlay = new DebugPathfindingOverlay {Modes = _modes};
_overlay = new DebugPathfindingOverlay(EntityManager, _eyeManager, _playerManager, _prototypeManager) {Modes = _modes};
overlayManager.AddOverlay(_overlay);
return _overlay;
@@ -210,12 +216,12 @@ namespace Content.Client.AI
public readonly List<SharedAiDebug.AStarRouteMessage> AStarRoutes = new();
public readonly List<SharedAiDebug.JpsRouteMessage> JpsRoutes = new();
public DebugPathfindingOverlay()
public DebugPathfindingOverlay(IEntityManager entities, IEyeManager eyeManager, IPlayerManager playerManager, IPrototypeManager prototypeManager)
{
_shader = IoCManager.Resolve<IPrototypeManager>().Index<ShaderPrototype>("unshaded").Instance();
_eyeManager = IoCManager.Resolve<IEyeManager>();
_playerManager = IoCManager.Resolve<IPlayerManager>();
_entities = IoCManager.Resolve<IEntityManager>();
_entities = entities;
_eyeManager = eyeManager;
_playerManager = playerManager;
_shader = prototypeManager.Index<ShaderPrototype>("unshaded").Instance();
}
#region Graph