Add new entity spawn test & fix misc bugs (#19953)
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@@ -15,7 +15,7 @@ public sealed partial class KitchenSpikeComponent : Component
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[DataField("sound")]
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public SoundSpecifier SpikeSound = new SoundPathSpecifier("/Audio/Effects/Fluids/splat.ogg");
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public List<string?>? PrototypesToSpawn;
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public List<string>? PrototypesToSpawn;
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// TODO: Spiking alive mobs? (Replace with uid) (deal damage to their limbs on spiking, kill on first butcher attempt?)
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public string MeatSource1p = "?";
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