SnapGridComponent Removal (#3884)
* Removed SnapGridOffset, there is only center now. * SnapGridComponent methods are now static. * Removed SnapGridComponent.OnPositionChanged. * Refactored static functions off SnapGridComponent to MapGrid. Refactored away usages of SnapGridComponent.Position. * Added Transform.Anchored for checking if an entity is a tile entity. More refactoring for static MapGrid functions. * Static snapgrid methods on MapGrid are no longer static. * Add setter to ITransformComponent.Anchored. Removed direct references to SnapGridComponent from content. * Grid functions now deal with EntityUids instead of SnapGridComponents. Began renaming public API functions from SnapGrid to Anchor. * Remove the SnapGridComponent 'Offset' field from all yaml files. This was removed in code previously, so the yaml linter was upset. * Update engine submodule to v0.4.46.
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@@ -4,7 +4,6 @@ using Content.Server.GameObjects.Components.Stack;
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using Content.Server.GameObjects.EntitySystems.DoAfter;
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using Content.Server.Utility;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Maps;
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using Content.Shared.Utility;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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@@ -70,12 +69,10 @@ namespace Content.Server.GameObjects.EntitySystems
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if (component.RemoveOnInteract && component.Owner.TryGetComponent(out stack) && !stack.Use(1))
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return;
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EntityManager.SpawnEntity(component.Prototype, args.ClickLocation.SnapToGrid(grid, SnapGridOffset.Center));
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EntityManager.SpawnEntity(component.Prototype, args.ClickLocation.SnapToGrid(grid));
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if (component.RemoveOnInteract && stack == null && !component.Owner.Deleted)
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component.Owner.Delete();
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return;
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}
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}
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}
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