SnapGridComponent Removal (#3884)
* Removed SnapGridOffset, there is only center now. * SnapGridComponent methods are now static. * Removed SnapGridComponent.OnPositionChanged. * Refactored static functions off SnapGridComponent to MapGrid. Refactored away usages of SnapGridComponent.Position. * Added Transform.Anchored for checking if an entity is a tile entity. More refactoring for static MapGrid functions. * Static snapgrid methods on MapGrid are no longer static. * Add setter to ITransformComponent.Anchored. Removed direct references to SnapGridComponent from content. * Grid functions now deal with EntityUids instead of SnapGridComponents. Began renaming public API functions from SnapGrid to Anchor. * Remove the SnapGridComponent 'Offset' field from all yaml files. This was removed in code previously, so the yaml linter was upset. * Update engine submodule to v0.4.46.
This commit is contained in:
@@ -1,6 +1,5 @@
|
||||
#nullable enable
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.PA
|
||||
@@ -8,14 +7,13 @@ namespace Content.Server.GameObjects.Components.PA
|
||||
public abstract class ParticleAcceleratorPartComponent : Component
|
||||
{
|
||||
[ViewVariables] public ParticleAcceleratorControlBoxComponent? Master;
|
||||
[ViewVariables] protected SnapGridComponent? SnapGrid;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
// FIXME: this has to be an entity system, full stop.
|
||||
|
||||
Owner.EnsureComponent<SnapGridComponent>(out SnapGrid);
|
||||
Owner.Transform.Anchored = true;
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, IComponent? component)
|
||||
|
||||
Reference in New Issue
Block a user