SnapGridComponent Removal (#3884)
* Removed SnapGridOffset, there is only center now. * SnapGridComponent methods are now static. * Removed SnapGridComponent.OnPositionChanged. * Refactored static functions off SnapGridComponent to MapGrid. Refactored away usages of SnapGridComponent.Position. * Added Transform.Anchored for checking if an entity is a tile entity. More refactoring for static MapGrid functions. * Static snapgrid methods on MapGrid are no longer static. * Add setter to ITransformComponent.Anchored. Removed direct references to SnapGridComponent from content. * Grid functions now deal with EntityUids instead of SnapGridComponents. Began renaming public API functions from SnapGrid to Anchor. * Remove the SnapGridComponent 'Offset' field from all yaml files. This was removed in code previously, so the yaml linter was upset. * Update engine submodule to v0.4.46.
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@@ -13,8 +13,10 @@ using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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@@ -36,6 +38,8 @@ namespace Content.Server.GameObjects.Components.PA
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[RegisterComponent]
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public class ParticleAcceleratorControlBoxComponent : ParticleAcceleratorPartComponent, IActivate, IWires
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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public override string Name => "ParticleAcceleratorControlBox";
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[ViewVariables]
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@@ -378,11 +382,13 @@ namespace Content.Server.GameObjects.Components.PA
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_partEmitterRight = null;
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// Find fuel chamber first by scanning cardinals.
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if (SnapGrid != null)
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if (Owner.Transform.Anchored)
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{
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foreach (var maybeFuel in SnapGrid.GetCardinalNeighborCells())
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var grid = _mapManager.GetGrid(Owner.Transform.GridID);
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var coords = Owner.Transform.Coordinates;
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foreach (var maybeFuel in grid.GetCardinalNeighborCells(coords))
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{
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if (maybeFuel.Owner.TryGetComponent(out _partFuelChamber))
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if (Owner.EntityManager.ComponentManager.TryGetComponent(maybeFuel, out _partFuelChamber))
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{
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break;
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}
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@@ -452,9 +458,11 @@ namespace Content.Server.GameObjects.Components.PA
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private bool ScanPart<T>(Vector2i offset, [NotNullWhen(true)] out T? part)
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where T : ParticleAcceleratorPartComponent
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{
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foreach (var ent in SnapGrid!.GetOffset(offset))
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var grid = _mapManager.GetGrid(Owner.Transform.GridID);
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var coords = Owner.Transform.Coordinates;
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foreach (var ent in grid.GetOffset(coords, offset))
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{
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if (ent.TryGetComponent(out part) && !part.Deleted)
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if (Owner.EntityManager.ComponentManager.TryGetComponent(ent, out part) && !part.Deleted)
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{
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return true;
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}
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