SnapGridComponent Removal (#3884)
* Removed SnapGridOffset, there is only center now. * SnapGridComponent methods are now static. * Removed SnapGridComponent.OnPositionChanged. * Refactored static functions off SnapGridComponent to MapGrid. Refactored away usages of SnapGridComponent.Position. * Added Transform.Anchored for checking if an entity is a tile entity. More refactoring for static MapGrid functions. * Static snapgrid methods on MapGrid are no longer static. * Add setter to ITransformComponent.Anchored. Removed direct references to SnapGridComponent from content. * Grid functions now deal with EntityUids instead of SnapGridComponents. Began renaming public API functions from SnapGrid to Anchor. * Remove the SnapGridComponent 'Offset' field from all yaml files. This was removed in code previously, so the yaml linter was upset. * Update engine submodule to v0.4.46.
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@@ -8,6 +8,7 @@ using Content.Server.GameObjects.Components.Power.AME;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
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@@ -68,12 +69,13 @@ namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
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//Check each shield node to see if it meets core criteria
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foreach (Node node in Nodes)
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{
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if (!node.Owner.TryGetComponent<AMEShieldComponent>(out var shield)) { continue; }
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var nodeNeighbors = node.Owner
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.GetComponent<SnapGridComponent>()
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.GetCellsInSquareArea()
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.Select(sgc => sgc.Owner)
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.Where(entity => entity != node.Owner)
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var nodeOwner = node.Owner;
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if (!nodeOwner.TryGetComponent<AMEShieldComponent>(out var shield)) { continue; }
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var grid = IoCManager.Resolve<IMapManager>().GetGrid(nodeOwner.Transform.GridID);
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var nodeNeighbors = grid.GetCellsInSquareArea(nodeOwner.Transform.Coordinates, 1)
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.Select(sgc => nodeOwner.EntityManager.GetEntity(sgc))
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.Where(entity => entity != nodeOwner)
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.Select(entity => entity.TryGetComponent<AMEShieldComponent>(out var adjshield) ? adjshield : null)
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.Where(adjshield => adjshield != null);
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