SnapGridComponent Removal (#3884)

* Removed SnapGridOffset, there is only center now.

* SnapGridComponent methods are now static.

* Removed SnapGridComponent.OnPositionChanged.

* Refactored static functions off SnapGridComponent to MapGrid.
Refactored away usages of SnapGridComponent.Position.

* Added Transform.Anchored for checking if an entity is a tile entity.
More refactoring for static MapGrid functions.

* Static snapgrid methods on MapGrid are no longer static.

* Add setter to ITransformComponent.Anchored.
Removed direct references to SnapGridComponent from content.

* Grid functions now deal with EntityUids instead of SnapGridComponents.
Began renaming public API functions from SnapGrid to Anchor.

* Remove the SnapGridComponent 'Offset' field from all yaml files. This was removed in code previously, so the yaml linter was upset.

* Update engine submodule to v0.4.46.
This commit is contained in:
Acruid
2021-04-28 10:49:37 -07:00
committed by GitHub
parent 578b767791
commit 00e01d51fd
74 changed files with 306 additions and 309 deletions

View File

@@ -28,6 +28,7 @@ using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Player;
using Robust.Shared.Random;
@@ -44,6 +45,7 @@ namespace Content.Server.GameObjects.Components.Disposal
public class DisposalUnitComponent : SharedDisposalUnitComponent, IInteractHand, IActivate, IInteractUsing, IThrowCollide, IGasMixtureHolder
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
public override string Name => "DisposalUnit";
@@ -260,17 +262,17 @@ namespace Content.Server.GameObjects.Components.Disposal
return false;
}
var snapGrid = Owner.GetComponent<SnapGridComponent>();
var entry = snapGrid
.GetLocal()
.FirstOrDefault(entity => entity.HasComponent<DisposalEntryComponent>());
var grid = _mapManager.GetGrid(Owner.Transform.GridID);
var coords = Owner.Transform.Coordinates;
var entry = grid.GetLocal(coords)
.FirstOrDefault(entity => Owner.EntityManager.ComponentManager.HasComponent<DisposalEntryComponent>(entity));
if (entry == null)
if (entry == default)
{
return false;
}
var entryComponent = entry.GetComponent<DisposalEntryComponent>();
var entryComponent = Owner.EntityManager.ComponentManager.GetComponent<DisposalEntryComponent>(entry);
if (Owner.Transform.Coordinates.TryGetTileAtmosphere(out var tileAtmos) &&
tileAtmos.Air != null &&